I'm on day three of my 30 day trial and have been absolutely unable to download the "Free Resource" assets that I need to get started learning how it works. Every download fails before it finishes, I know it's not my internet, I can download multi-gigabyte LLMs without the download failing...More
hello! while I was looking through the online manual looking for facial tatoo, I found a page deprived of all its images here is the screen capture I've done of it. Just wanted to let you know in hope of getting it fixed...More
The twist bones you generate when building the UE5 skeleton have a strange inconsistency given how closely the rest of the skeleton matches to native unreal. In the unreal skeleton, there are 2 twist bones for each limb segment (upper arm, lower arm, thigh, calf) but the 2 twist bones are...More
When following the Tutorial (Proven Stylized Character by Antony Evans from Digital Puppets UK) Headshot 3 works fine up to the last button where the selection is displayed in the main window. Instead of displaying the Headshot 3 completion, it reverts to the CC3 default and not the HeadSHOT...More
Hello Reallusion Support, I would like to report what appears to be a bug in **Headshot v3** involving the **Project from Image** feature. When I use a **Headshot v3 mesh** and select **Project from Image**, the source image does not appear to be used to generate the expected textures. I...More
# Bug Report — Hair (`.ccHair`) cannot be applied to an avatar via the RLPy API **Component:** cc5-mcp-server bridge (RLPy / Character Creator 5 Python API) **Severity:** High — blocks automated character dressing (hair only)...More
Adjusting Micro Normal Tiling or Micro Normal Strength changes the head and body skin materials simultaneously. I can find no way to assign different values per material. Because the head and body UVs have different texel densities (or whatever the reason this happens is), a single shared value...More
Steps to reproduce issue: 1. Create a Character Creator character with Expression Wrinkles enabled. 2. Confirm inside Character Creator that the wrinkle Normal and Displacement maps are working correctly....More
It would be great if the Info list (Preferences -> Display -> Info) was expanded to include the following information (as a minimum) when the entire character is selected: > Character type: CC3, CC3+, CC4, CC5 > SubD Level (Viewport and Render)...More
Steps to reproduce issue: - Export a simple base CC5 character to fbx for unity (here, with subD1) - Import the character using cc/ic unity tools (2.2.6)...More