292 issues found

0

Votes
Not Reproducible
After creating Rigify, the action can only be exported when the Bone Naming is set to "Mtearig". Other Bone Naming only exports the bound poses...More
  •  2
  •  351
Submitted by 杨闯

0

Votes
Assigned
The attachments and Props, Custom Split Normals Data exported in FBX format are incorrect.
Take the Viking Axe in the default resources as an example
1)Import Blender using the automatic plugin...More
  •  0
  •  338
Submitted by 杨闯

2

Votes
Assigned
The facial features (eyes and teeth) are placed incorrectly after import, as shown in the screenshots.
Btw, I purchased CC5 solely to use these characters in a project.
Here’s the asset in question:...More
  •  5
  •  759
Submitted by psalm702

0

Votes
Released
The head roughness of the default base female nude model (HD Neutral F) in CC5 does not match the body roughness....More
  •  1
  •  460
Submitted by Dimmens

0

Votes
Assigned
See this please:
https://youtu.be/SwnCVIvB0Q0?si=iYIAr5WOUFiGsl3A&t=160
there is a circular shape on his eye. Closeup image is attached...More
  •  0
  •  271
Submitted by pekka.varis

0

Votes
Released
The .ini profiles generated by the transformer tool no longer includes and of the surfaces for the character. It only seems to include the surfaces of the eyelashes. I attached a screenshot that include the entire .ini profile generated from a character. I tried this on multiple generations...More
  •  0
  •  309
Submitted by ender570

0

Votes
Active
Hello,
I attatched some images of the problems I'm facing recently.
"neck_mesh" - This happens with all imported HD Characters from CC5. It extends over the back of the head to the top skull. Only the Face region down to the chin and the rest of the body have the correct textures applied to...More

0

Votes
Not Reproducible
Add face as prop in CC5
Select face and enter headshot
Align points and go to refine mesh and u will see this issue i am talking about...More
  •  2
  •  254
Submitted by harshulverma20

0

Votes
Released
Hi !
I was doing the new normal tutorial . With a character created from scratch
But this happens when I want to create the normal maps...More
  •  2
  •  394
Bug
Submitted by alerender

0

Votes
Released
There is an incorrect mesh of the toe nails of imported Daz Genesis 9 characters.
Steps to reproduce the issue:
Import a Daz Genesis 9 Character using the transformer ( I have tried this with multiple Daz Gen 9 characters)...More
  •  0
  •  643
Submitted by amarbay
1 ... 20212223 24 25262728 ... 30