293 issues found

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Smart content manager won't initialize on trial. CHAT GPT said this, “Character Creator 5 Trial loads but Smart Content Manager never initializes. There is no RLContentManager or Smart Content log created under AppData, indicating Smart Content is not provisioned for my account. Please reset...More
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Submitted by davidguillermoborges

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Released
Following the Support TicketID 267281 here.
The CC5's version is 5.03.
Just open it, load Ariana Clothed and do InstaLOD > Polygon-reduction Wearables....More
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Submitted by mleone20

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I have CC5 and am still getting a watermark when I should not be with server failed to connect. My internet is working, I’ve deleted and re-installed, and followed the directions in the help section for this issue but I still get the watermark and DRM purchases pop-up screens. I disabled proxy...More
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Submitted by monia0918

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The link you show here for DazResource and the ini files leads to users \ documents \Character Creator 3.
https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Using_INI_File_for_Loading_All_DAZ_Textures.htm
The DazResource folder for me for CC4, CC5 and iClone...More
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Submitted by AncientWire

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The link for Using INI for Loading All Body Textures leads to
https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Baking_DAZ_Textures.htm
Which does not explain the ini anywhere on the page...More
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Submitted by AncientWire

3

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Active
Many assets imported from Unreal Engine and modern games use packed textures such as ORM (Occlusion / Roughness / Metallic) or similar channel-packed maps.
It would be extremely helpful if Character Creator allowed users to manually assign which texture channel (R, G, or B) corresponds to...More
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Submitted by DomusLudus

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I've spent four days trying to import a character correctly, which isn't possible in Unreal Engine 5.6. The plugin isn't working. Furthermore, converting a rig to Unreal Engine isn't possible. The body is a sponge. I've tried in UE 5.5, 5.5, and 5.6. In other words, I can't get it to work in...More
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Submitted by edvanderpost

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Votes
Not Reproducible
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder.
Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation...More
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Submitted by ryuradop

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Smart Content Manager will not connect.
Re-installed multiple times
Tried default as well as custom install...More
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Submitted by garyoliverio1

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You should add facial rig for lego minifigure heads and better bones and mesh controls for animating lego minifigures.
moving around third party programs to animate lego minifigures is slow and painful, but add in trying to animate facial expressions and talking. Its like pulling teeth slow...More