Currently when we open the facial puppet or direct puppet, the reticle does not display until we push record and then the space-bar. If the mouse is not currently centered in the frame (where the reticle shows up) it causes the face or body to instantly be moved in the direction the mouse pointer...More
Please please please... make all "numeric entry values" more responsive. Clicking on the up or down arrow and holding (and waiting) is turning my hair grey! ;-) Lights in particular... it's incredibly frustrating to have to 'guess' how much brighter a light should be and then enter a value...More
As far as I know, currently Physics Constraints (such as Pivot and Hinge) can not be used with any soft cloth enabled object. This makes it very difficult to implement soft cloth draping between two objects (that can potentially move with respect to each other). Please consider allowing Physics...More
There is an amazing wealth of information buried in iClone Forums from amazingly talented contributors. Suggesting to add more structure by grouping content into "Goal Oriented Sub-forums" 1. iClone Cinematography (Lighting, Camera settings etc)...More
STEPS TO REPRODUCE 1. Launch iClone 6 2. Apply a random CC character (e.g. Christian), navigate to Modify > Edit > Transform > Move, set Z to 150...More
I have bended the upper spine of the character with Edit Motion Layer. The CollisionShape 01_02 stays wide out of the body. If I wear hairs, the hairs are bended in an odd way....More