1662 issues found

1

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Active
Hi,
You have a wonderfull mesh editor in Character Creator, why you don't put it in iClone???...More
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Submitted by franck_pochet

1

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Active
Xsens suit support extra HTC vive tacker. Those tracker can be imported inside Maya/Motion Builder/Unreal/Unity but not by Iclone....More
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Submitted by olivier.gemayel

1

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Active
We need a boolean or/and a mask feature so you can hide and mask something and you can animate it too....More
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Submitted by ahingel

1

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Active
Hi, here this my trouble with import /export fbx from/to 3dsmax.
To explain the context of what I'm traying to do :
1. I animate an object in 3dsmax 2021, export in fbx....More
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Submitted by dlalot

1

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Active
We have inquired about merging our team members' account into a workgroup account, but the issue is after merging, our main workgroup username and password will have to be given out to all members, so they can freely access and install the materials we have purchased, also we can share and...More
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Submitted by mtong

1

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Active
When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
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Submitted by Dream Think Lab

1

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Active
When using IRAY Preview the window pops up at different positions on my monitors. I use 3 monitors with different resolutions. Even if I disable one monitor it is not sure, where the prview window appears. But more important: The title bar is often out of scope so that i cannot reach it to...More
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Submitted by tkaefer

1

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Assigned
the animation data of animated accessory didnt transfer to unreal engine
the accessory remains static...More
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  •  849
Submitted by ahingel

1

Votes
Not Reproducible
Hello,
I was asked in the community forum to open a feedback tracker issue in regard to an issue we're having with the UE4 auto-setup plugin for both CC3 and iClone7.
Our project was created under UE4 4.25. We converted the project to 4.26 when Epic officially released the engine update...More
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Bug
Submitted by Ghetzi

1

Votes
Active
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More