1662 issues found

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I have a simple falg attached to an object that renders correctly in a preview mp4 but does not simulate at all when i render a frame sequence.
Bythe way please do fix the bug that i clone always renders at 60 fps. when rendering frames.. That one is super annoying....More
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Submitted by clarence_764481

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Hi guys,
I have created some hair in CC and brought it in to iClone where I want it to work with a character using physics.
The hair has three materials; the scalp, hair and hair features....More
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Submitted by elliespotter

5

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I want to generate videos with a higher resolution. Currently iclone only allows the maximum 4K. I want to generate 8K videos and VR videos with the correct quality resolution for youtube - 7,168 x 3,584 or higher, up to 8,192 x 4,096....More
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Submitted by nono78b

2

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It would be greatly helpful to have a GI Specular Bounce Strength Factor also as a Materials parameter instead of being solely a global GI factor.
This would help having more control on PBR material specular highlights (ie: Eyes Cornea, ..) intensity, which is normally controlled by the index...More
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Submitted by GOETZIWOOD STUDIOS

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Hello RL,
I started to render a project and the progress bar started from 48% at frame 1 (half way....).
Attached is a picture that shows the issue....More
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Submitted by RobertoColombo

0

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iClone 7.3 --- I have a specific project that will consistently CRASH if I attempt to do an Iray Preview. It will also crash if I attempt to do a Save MI Scene action.
The file can be accessed from my Box.com account.
> Filename: Moonshine - 5 - DRIVE-IN Only - Failed.iProject...More
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Submitted by justaviking

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This is my second attempt to get this solved. Last time I did not save my project file. This time I did.
Here is the problem:
The DOF mask seems to be broken. There is no seamless transition between the "in focus" and "out of focus" parts. In the "out of focus" parts of the picture there seemed...More
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Submitted by thedirector1974

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AO, Metal, Roughness, Displacement etc are using RGB when instead they should be using Grayscale mode.
The material slots designated for non color maps could be made to auto convert to grayscale to reduce file size, vram and performance overall. This would include making sure the physics textures...More

2

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In reality we are sensitive, as humans, to the direction and quality of sound. The ability to build a soundscape adds a lot to the dramatic impact of any animation. At present you need to go via 3rd party packages such as Adobe After Effects which not all can afford....More
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Submitted by SeanMac

1

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- It Would be nice to see wich state a prop on material have.... P = PBR or T = traditionell
- EXTREM SPEEDUP .....make all values scrollable by left mousebutton like many other Softwarepacks have like photoshop (fontsize) and so
- REAL WORLD SCALE is a must have to work exactly!!!!...More
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Submitted by 2IDs media:design