201 issues found

1

Votes
Assigned
1 add character to project
2 add basic idle animation
3 use acu lipsinc to create face animation...More
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  •  560
Submitted by grafici

0

Votes
Released
After baking lookat target characters eyes are shaking
Export motion plus to libary or export as fbx and import to ue5
https://manual.reallusion.com/iClone-8/Content/ENU/8.0/55-MotionPlus/Body_Motions_Constraint_Keys.htm?_gl=1*r06gz5*_ga*ODY4NDE5ODQ2LjE2Mzc1ODQzNTE.*_ga_Q3FS71VPKC*MTY1NDg0Mjk3Ni4xNDYuMS4xNjU0ODQyOTk4LjM4...More
  •  0
  •  558
Submitted by Levi528

2

Votes
Active
Hi there, I don't know what you are planning next but I have suggestions though about motion director.
The animation in motion director looks great but is very gaming motion and that's why I don't plan to use it for now because here, I'm not a game developer but video animation only.
So,...More
  •  0
  •  505
Submitted by yayettah

0

Votes
Released
after the update to 8.1 manual keyframing in the timeline creates individual single frame poses with no transitions, the character just snaps into the pose set at the time frame The continous block of motion track seems to have gone. . I was unable to find a setting to switch this odd behaviour...More
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  •  1371
Submitted by blindman

0

Votes
Released
All the avatars I created with 3DXchange 7 have an incorrect behavior with iClone 8.
The following tools do not work with it:
- Motion Puppet...More
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  •  1349
Submitted by Saeder

0

Votes
Released
I attached a demo IC8.01 project containing Camilla in pose (Animation/Pose/2.Female Pose/Against Wall)
https://www.dropbox.com/s/suribkot0btubcz/testMotionReplace.zip?dl=0
Select Camilla, then from Content select another character - even a Motion Dummy - double click-it to replace Camilla...More
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  •  2991
Submitted by Amper Sand

0

Votes
Released
Drag and drop the attached sample animations onto iClone 8 default 'Kevin' character.
Use animation 'HUMANIK_50J' with 'Maya' motion profile at 100fps,
and animation 'MIXAMO_50J' with 'Mixamo_ChXXCharacter' motion profile at 100fps....More
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  •  629
Submitted by Cted

2

Votes
Active
This feels like a no-brainer to work fast, selecting a bone while in Edit Motionlayer mode make curve editor follow selection to jump between
curves fast.
Selecting a bone now, then manually finding it within the small searchwindow in Curve editor is un-intuitive and slow....More
  •  2
  •  593
Submitted by doubblesixx

0

Votes
Not a Bug
1. Import Ch15_Non_Pbr character
2. Convert motionfile Walk_with_Rifle - ( exported from mixamo for this Character )
3. Dragging this onto the Animation track or double click in filebrowser...More
  •  3
  •  1992
Submitted by doubblesixx

0

Votes
Released
STR:
- Open iClone 8
- import a humanoid character...More
  •  0
  •  841
Submitted by vtoddw