223 issues found

0

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Hi...
I'm working on a project where I'm doing some simple VFX, and I captured upper body motion. The character is sitting, and the video is captured from the character's profile so when applying the motion, it stands the character up and twists the body because you can't see his lower body...More
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Submitted by frescalus

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currently there is no control to hips rotation, in some cases I would like to add tilt to hips like in pose where weight is on one leg...More
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Submitted by raphaelldelaghetto

1

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working in Timeline window when I have many keys on many layers (arms, legs, head etc) and I want select specific key on specific layer I found very hard to be 100% sure is this correct key - the solution would to add full row highlight for selected layer - for example R Arm as in screenshot...More
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Submitted by raphaelldelaghetto

1

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when evaluating changes done to mocap there should be option/checkbox which would hide markers during playback without need to close Edit Motion Layer window...More
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Submitted by raphaelldelaghetto

1

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cleaning up curves of given bone/marker in Curve Editor sometimes I am not sure which axis I should modify, I have to get back to edit motion layer to check orientation. There should be highlight of currently selected bone/marker with visible axis...More
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Submitted by raphaelldelaghetto

1

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Apply gesture options currently are are hidden to deep in Animation dropdown menu>Apply Gesture Option to select which hands; in mocap editing almost in every case you need to replace hand/fingers animations, so I use it a lot and find it tedious to always reach to the menu to change hand to...More
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Submitted by raphaelldelaghetto

0

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When the morph is baked and consists of multiple child morphs, they would not follow the main Body/Tongue morphs if you copy/paste or move morph keys on a timeline as well as when you set Transition Presets.
It's like child keys no longer sync with main keys and the worst part is, that after...More
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Submitted by 4u2ges

0

Votes
Not Reproducible
I have tried multiple methods of exporting from ROKOKO Studio, yet the result are alway bad.
This finger retaragating has been an issue for long time now.
i have seen similar issues in the help forums stating that there are missmatch in bone count in both ROKOKO and IClone skeleton....More
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Submitted by harshulverma20

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Give more focus on improving your two wonderful tools Character Creator and iClone. Try to refine it more like 1. include "move body" like similar action from accupose to Edit Motion Layer (90% work is done in this tool). 2. clickable switching to characters while in modify mode for all its...More
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Submitted by kanchanpathak4

3

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Regarding the issue I mentioned earlier about being unable to launch the Morph Creator on characters with a SubD level of 1 or higher (see ticket here: https://www.reallusion.com/FeedBackTracker/Issue/Failed-to-launch-Morph-Creator-because-of-higher-SubD-levels),
I thought it could be really...More
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Submitted by Leowald
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