301 issues found

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Character body animations and facial blendshape expressions are falling down with the current Kit 107.
Please fix this?
Support TicketID : 259933...More
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Submitted by pekka.varis

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It seems as though when I bring in a prop or accessory with custom morphs and try to convert it to an eyebrow asset, the morphs dont turn on. I can see them in the morph animator list. But they dont seem to trigger on when I pull the sliders.
Ive been able to do this with base hair objects...More
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Submitted by davidmaximo

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Since All Shadows have 2 controls - Cast and Receive, I encourage to include that separation into Exclude Effect. That is an ability to set only Cast or Receive per Shadow caster.
That would be an invaluable addition for setting Lights/Shadows balance at a given scene, enhancing further this...More
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Submitted by 4u2ges

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There should be a button that when clicked will apply current accupose settings to every single keyframe selected. This would be extremely useful for MOCAP animations. I could import my MOCAP, convert it to keyframes by right clicking the motion clip in the timeline using the "Sample Motion...More
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Submitted by websites_899962

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I see the trend of offering some features and content under a subscription model, and it makes me a bit concerned that in the future that will be the only thing offered. I'm guessing a lot of customers share this same concern. We have seen it again and again in the industry.
I want Reallusion...More
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Submitted by dave.cresta

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iClone 8 has been an incredible tool for animation, but one feature that could significantly enhance the animation process is the ability to convert the animation timeline into stepped interpolation for blocking purposes and then easily switch it back to Bezier curves for refining animations...More
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Submitted by gamutstudio3d

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Audio editor simplified. making audio adjustments easier...More
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Submitted by bhulimathtekari

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It has a positive influence to some scene object, but on others (like hair for instance), it causes flickering in many instances.
Also does not behave well with displacement maps and causes z-fight with close proximity meshes....More
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Submitted by 4u2ges

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As i am creating the animation it would be a great help to have a window showing a close up of the individual character im animating and also have another window open to view the overall shot. For example if i have two characters talking to each other it would be helpful to see in one window...More
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Submitted by Pupmike1

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I understand the Loop timeline function, see image, as a loop that can be played repeatidly beet ween two marker points.
When selecting Loop "export" iclone plays from the first to the second marker, then stops.
When selecting Loop "previev" iclone plays from the first marker to the very last...More
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Submitted by K_Digital
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