iClone 8 has been an incredible tool for animation, but one feature that could significantly enhance the animation process is the ability to convert the animation timeline into stepped interpolation for blocking purposes and then easily switch it back to Bezier curves for refining animations...More
It has a positive influence to some scene object, but on others (like hair for instance), it causes flickering in many instances. Also does not behave well with displacement maps and causes z-fight with close proximity meshes....More
As i am creating the animation it would be a great help to have a window showing a close up of the individual character im animating and also have another window open to view the overall shot. For example if i have two characters talking to each other it would be helpful to see in one window...More
Hello. I need some help. I have a scene that has only a Motion_Dummy_Female in it, and I have been using a combination of AccuPose and hand gestures to create an animation. Halfway through, I noticed an iClone watermark had appeared in the scene, which after some investigation I understand...More
Currently, iClone 8’s Animation Layer system primarily functions in an additive manner where the top layer either overrides or accumulates over the base animation. However, in software like Autodesk MotionBuilder, animation layers offer multiple blending modes that allow for more flexible and...More
Subject: Feature Request: Skin Weight Editing in iClone & Character Creator Dear Reallusion Team, I would like to request a skin weight editing feature directly within iClone and Character Creator, making it easier to refine character deformations and control dynamic cloth behavior....More
Dear Reallusion Team, I’d like to request an enhancement to Motion Trails in the iClone viewport that would improve animation workflow and motion refinement. Feature Request: Keyframe Handles in Motion Trails...More
Currently, iClone 8’s AccuPose (Edit Motion Layer) allows users to pose characters manually, but movements made with the mouse are not recorded in real-time. Instead, users must manually keyframe poses at different frames. This makes fluid character animation with AccuPose slow and tedious...More