1001 issues found

0

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I created a path, and wish to delete it. Right-clicking and selecting delete from context menu does not work. Using the keyboard delete button does not work.
TO REPRODUCE THE ISSUE:
1.Create a camera....More
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Bug
Submitted by linus10111

1

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Please add an option to turn off auto keyframes. Most animation softwares are providing this feature for so long. For animators coming from other pipelines this is such a blocker and a painful workflow. It can make the adoption rate of iClone suffer unfairly.
iClone has so many other amazing...More
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Submitted by flower_fan

0

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Assigned
This appears to be a regression since 8.4. Upon selection a range on the Timeline using the "Collect Clip" row and exporting to Motion Plus, the "Motion-Plus Options" dialogue opens, with various checkboxes for controlling the output. Under 8.4, if I exported multiple times in a row, this dialogue...More
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Bug
Submitted by dan.goyette

0

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When holding down Ctrl and scrolling up/down with the mouse wheel, the timeline will scroll left and right. But the current amount is scrolls is extremely high. It seems to scroll an entire window's width with every tiny increment of the mouse wheel. This makes it difficult to precisely center...More
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Submitted by dan.goyette

0

Votes
Released
Example:
Steps to reproduce issue:
1. Open iclone...More
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Bug
Submitted by PerunCreative

0

Votes
Assigned
1. Using Motion Director.
2. Load Character CC4 Kevin.ccAvatar.
3. Load this hair to Avatar. (Prime Hairstyles - Center part curtains.rlHair OR Ear length Bob.rlHair)....More
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Submitted by paro_3453

1

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Active
As a content developer, user, and buyer, I must say the "Default things" filter needs to be added. Let me explain why :)
If we don't know which items are custom, there is a high possibility that we might unknowingly and unintentionally use another user's work in our own. For example, if we...More
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Submitted by Ysharma

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We are currently using the auto setup and live link plugins for Unreal from iClone. We have made modifications to the Unreal engine. At present, during the compilation process of the Unreal engine, it is necessary to compile the related iClone plugins. However, we are unable to compile some...More
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Submitted by alfredchen

0

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Let's say there is a trigger to hit a falling ball. The name of the trigger is Firing Pin.
Every time the Balls falls, the Firing Pin hits the Balls.
Initial force 5000 and [Slider] constraint limits are applied to Firing Pin and it starts with [Frozen] Rigid Body....More
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Submitted by J-Stone-Graphic

0

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Hey RL team.
Loving iClone 8 and it’s getting better and better but just wondered if you could implement a breakdowner tool like in Blender please? (Similar thing in Maya is called the tween machine I think).
You can then easily create breakdown animations and save a LOT of time, by using...More
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Submitted by Bad Monk