1132 issues found

19

Votes
Active
In 3DXchange7 the Export FBX button featured the option "Include Geometry" which if unchecked would exclude the Mesh and Textures from the export, which allowed for fast iterations to get the animation data added to an already configured Mechanim character in Unity. Now that IClone 8 does...More
  •  7
  •  2248
Submitted by vtoddw

4

Votes
Assigned
Each time you export a clip range to FXB, iClone creates a random clip name
- 2238476156608_TempMotion
- 2757059018416_TempMotion...More
  •  3
  •  977
Submitted by Saeder

0

Votes
Released
1. Walk motion applied to a Character.
2. Apply "Motion Correction".
3. "Remove Object Animation" from Character....More
  •  2
  •  1833
Bug
Submitted by paro_3453

1

Votes
Assigned
I attached a demo project:
- on frame 0
- I have a dummy character in T-Pose in zero-origin with reach effector on its hip...More
  •  0
  •  739
Submitted by Amper Sand

1

Votes
Assigned
Steps to reproduce:
- new project
- place an avatar at 0,0,0...More
  •  2
  •  894
Submitted by Amper Sand

0

Votes
Released
Reach Target has an option to "Create Dummy" (which I love, btw) but the issue is that the pretty box it creates is NOT a dummy. I have to manually "Set as dummy" in the Modify panel myself, otherwise it renders out if still visible....More
  •  2
  •  1565
Bug
Submitted by BiggsTrek

0

Votes
Not Reproducible
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb.
In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg.
I separately moved my pants to 3D MAX...More
  •  2
  •  942
Submitted by ttttt.temp

16

Votes
Active
Actually, we can change the size of a character, but it's not possible to do it during an animation.
Very frustrating and limited for fantasy projects including magics, transformations, giant monster, power effects, ...etc.
This is an essential feature and I'm sure I'm not the only one who...More
  •  7
  •  2595
Submitted by Leowald

0

Votes
Not Reproducible
These are primarily on iclone 7 projects brought into 8, and will be intermittent on render, a second render will sometime work and there is no glitch, so its not the animation. There is a lot of glitchy heads when scrubbing through the timeline when spotlights are linked to the avatars head...More
  •  2
  •  659
Submitted by Kidder

13

Votes
Active
With the addition of Animation Layers for Motion in IC8, it would also be great to allow layers on the Expressions as well. My use case was having Digital Soul presets added to a character then wanting a separate layer for head and eye movements....More
  •  0
  •  1253
Submitted by sunriser1116