1131 issues found

1

Votes
Active
First of all, we need WASD movement hotkeys like in Unreal Engine. At least it should be added as an option for those who want to use it that way. It really complicates the work.
Secondly, the development of Unreal Engine plugins.
Plugins that work better in old versions give worse results...More
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Submitted by yepkoo

0

Votes
Active
As a VR / AR Studio we have a lot of interest in using our Azure Kinect cameras as a mocap tool directly integrated with Iclone8 - and we're wondering if it's in your pipeline to update the Kinect plugin to make it possible to use Azure Kinects as well?...More
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Submitted by Nelson111

5

Votes
Active
Breaking clips wont allow you to change its length afterwards as there are no animaiton data, only the last freeze frame
Steps to reproduce:
1. New project...More
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Submitted by martin.mejzlik

4

Votes
Active
Control rig for IK biped / humans supplied with iClone 8 is great,
this suggestion is about usecases where one wants to animate non-standard characters in iClone, examples
• Four-legged (or more) animals...More
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Submitted by per.furre

0

Votes
Active
Iv'e listed this under IC8 but as content manager is common to IC8 and CC4 this appies to both
The way template content is installed is disorganised and illogical.
I just spend 3 minutes looking for a hair prop in a system that claims to make content management easy...More
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Submitted by blindman

5

Votes
Active
hey,
it would be great if support FACEGOOD [aka Avatary] on iClone as Motion Live gear for Facial Animations ...
its definitely game changer ......More
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Submitted by davood.kharmanzar

0

Votes
Closed
More the character is taller, less the motion director is working.
I tried to change the body scale at "1000", and the character don't move at all.
It's not nice for Godzilla or KingKong!...More
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Submitted by Leowald

1

Votes
Active
Please considder to restore the old content manager, or at least give it as a module we can install, like you did in Iclone 7 with the smart gallery.
I work with Iclone for over 9 year and have loads of content, have my own system organizing my content manager, like in the prop, character...More
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Submitted by sabinemostert

4

Votes
Active
Acculips is great but the process is very tedious. For game development, the current process is extremely slow, especially when you have a lot of files. I would like to have a patch process feature that creates lip sync for all my audio files at once....More
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Submitted by Mikay²

0

Votes
Released
I have a character with a face mask. in CC4 and iClone, I converted the mask to hair and used conformable region to have the mask mesh move with the character's facial expressions. this works perfectly. However, when I export out as an FBX to send to Cinema 4D the morphs seem to have the incorrect...More
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Bug
Submitted by spencerreeve