1131 issues found

0

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Since the last update when I export a file Render Both in CC4 and iClone if I use the Max texture size output the resulting Image or Move Regardless of the format of the file chosen it comes out without the texture see attached images. Now I'm not attaching the movie because it's way too large...More
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Submitted by LairdPaul

0

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Hello, today i send a character from CC4 to Iclone. At the same moment all content from the content manager is marked as not installed , see photo. When clicking on apack iclone asks me to update it. Closed Iclone down, in CC4 everything looks fine, everything properl installed.
In order to...More
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Submitted by K_Digital

5

Votes
Active
I talked to your colleagues
Almost 1 year ago
They said that they will add the ability to create landscapes to iClone in the future...More
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Submitted by sitesazy.com

3

Votes
Active
The recorded animation in Unreal using Live Link and Recorder has some missing frames.
Repro steps:
- Live Link iClone scene with mutliple characters (we had 9 all also with props)...More
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Submitted by Legacycz

0

Votes
Not Reproducible
I have unzipped an asset and then tried to import it into iclone 8. (1st click and dropped and then tried usig file toolbar. The material imports but not the fbx file itself.
I then tried putting it into unity to see if it was a problem with the file itself but it worked fine in unity
Error...More
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Submitted by DireRedWolf

0

Votes
Active
Hello,
The new tools in iClone 8 have made it very powerful competitor to MotionBuilder as a motion capture editor. The one feature that would really help bring iClone in-line with MotionBuilder would be to have the ability to separate animations/mocap data per body part on the main timeline...More
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Submitted by curvin.huber

0

Votes
Assigned
Hi guys. Thanks for the amazing jod you've done here with iClone 8.
Now, for some reason (not always but it has happened to me twice), if I add 4 or more cameras, the viewport doesn't show the camera list correctly. It looks it doesn't refresh the name of the last camera added. Sometimes...More
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Bug
Submitted by Andrés Moya

1

Votes
Active
Request to implement a Key Prompt–to–Animation workflow where users can simply enter a prompt and automatically generate animation, audio, and character performance using pre-imported assets.
Requested Features
Prompt-Based Animation: Enter a key prompt (e.g., “He walks in and waves”) to...More
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Submitted by megaoutput

0

Votes
Not Reproducible
If the program is minimised or left open in an unfocused desktop for a period of time the view port whites out, all other tabs and menus still function. if you try to load a new project Iclone crashes, the only way to fix it it to restart the program. I have regularly switched desktops to...More
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Bug
Submitted by blindman

2

Votes
Assigned
Hi I have a question :
I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint...More
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Submitted by kamehasutraa