*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning. Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More
I have a good suggestion, maybe characters could have colliders too, like say so instead of objects falling through them it bounces off them instead, I noticed since I noticed before cloth falls right through a character when I create a blanket...More
Last night I purchased several plugins and unzipped the files and placed the folders in the Bin64/OpenPlugin folder as instructed: Only 1 out of all of them has shown up in the Plugin folder. Many are G-tools, such as RoadBuilder, Building Creator, StairBuilder, and BuildingBlocks. Out of these...More
Hi, here is a suggestion of a useful feature to add to Iclone. In Unreal Engine, we can easily rotate any 3D object using a specific angle using the mouse wich is great to rotate those objects at 45°, 90° or 180° easily. Surprisingly, there is not such a feature in Iclone wich is a must have...More
I use a multi screen setup with 5 screens The workspace layouts don't save correctly when using multiple screens Screen2 is the default main screen on my setup...More
This is how the sky looks like when exporting a scene with "Dramatic Sky. isky" from CC4,52 to IC8,52 via "All". To fix this the sky needs to be dragged into the scene again. This shouldnt happen though....More
I mainly use iclone but I also experiment with other software and found one that has some features that I think would greatly improve Iclone's use for mocap and gamifying animations. Below is a video that shows some of the features that a software I have messed around with has. The autoposing...More
I recently bought Stylized Farm from the official site. After import the project size is very large and running very slow please solve my system config...More