Film-Quality Facial Animation with MetaHuman Animator Integration

HD ANIMATION

Unmatched Realism, Seamless Industry Integration

VASTLY ENHANCED FACIAL PERFORMANCE

Go beyond high-definition visuals with CC5 and iClone’s completely redesigned facial animation system, built for lifelike realism. With industry-standard compatibility, your characters come closer than ever to crossing the uncanny valley.

CC5 HD PROFILE

Next-generation HD facial rig delivers unparalleled precision with 262 blendshapes and 128 corrective morphs, giving you complete control over every nuanced expression in stunning detail. Tutorial | Manual

Micro Expressions

The HD facial profile captures the smallest details: a subtle glance, a flicker of the brow, or a slight curl of the lips, all of which make animated characters feel truly alive.

Accurate Lip-sync

A broad set of lip controls enables highly accurate talking animations that closely mirror the original performer, whether crafted manually or driven by facial capture.

FACIAL CONTROL & ANIMATION EDITING

With enhanced controls for advanced animation editing and facial mocap, CC5 HD Profile integrates with industry-standard formats to ensure high-quality results and an efficient production pipeline.

HD Facial Control

iClone’s MetaHuman-compatible facial controls provide precise, detailed editing with layered keyframing for enhanced animation accuracy. Download for free now >

Face Puppet & Key Edit

The HD profile works seamlessly with Face Puppet and Face Key Editors, enabling quick animation and precise refinement using iClone’s advanced toolsets.

Motion LIVE & MetaHuman Animator

CC5 HD characters integrate seamlessly with iClone Motion LIVE for iPhone and AccuFACE video-footage tracking, while fully compatible with the MetaHuman Animator facial mocap workflow.

EXTENDED-PLUS PROFILE FOR CC3+ CHARACTERS

The Extended Plus Profile is designed to enhance existing CC3+ characters for use with iPhone and AccuFACE facial mocap. It introduces morph extensions that enable more nuanced, non-linear facial performance, improve lip precision for natural speech animation, and incorporate corrective morphs to elevate mocap quality, particularly for intense emotional expressions. Manual

More Precise Lip Sync

Many new morphs have been added to the lips, allowing for greater detail and realism in speech animation. Non-linear morphing lets even basic mocap signals trigger complex lip movements at varying intensities, significantly improving lip-sync accuracy for talking animations.

Expression Constraints

Ensure believable facial expressions that don’t distract or unsettle the audience. Corrective morphs work alongside mocap data to preserve natural mouth shapes and facial structure, especially during the blending of complex or intense emotions.

NON-LINEAR FACIAL MOVEMENT

Compatible with iPhone, AccuFCAE, and MetaHuman Animator, CC5 delivers non-linear facial animation using advanced curve-based controls. It realistically simulates complex muscle movements, including sticky lips, elastic puckers, and brows that drop and furrow during a frown.

PERFECT EXPRESSION BLENDING

CORRECTIVE MORPHS

Distorted morph blending is often triggered by raw mocap data. The new Corrective Morph System intelligently moderates expressions to keep them within anatomical ranges, preventing distortion and preserving believable facial structure. Corrective adjustments can also be applied to handle extreme cases or add unique, customized facial performances. Manual

FIX ANOMALIES

Elevated modeling flexibility in Character Creator can sometimes produce animation artifacts when pushed to the limits, such as eyeballs poking through or eyelids stretching during blinks. Using the Corrective Morph Editor together with Calibration Animations, these issues can be easily resolved, ensuring smooth, natural animation. Manual

CREATE UNIQUE EXPRESSIONS

Go beyond generic facial animations that dilute a character’s individuality. With corrective expression editing, you can quickly craft distinctive expression styles layered on spot-on performances to enhance personality while maintaining natural motion.

METAHUMAN COMPATIBLE

CROSS-PLATFORM FREEDOM, UNLIMITED CREATION

Reallusion bridges the gap between Character Creator and MetaHuman by unifying their strengths into a single, streamlined pipeline. CC5 characters now feature identical facial controls and skeleton structures as MetaHuman, allowing seamless animation editing and full use of facial mocap tools. Unreal Engine developers can enjoy maximum creative freedom, higher efficiency, and boundless possibilities across platforms.

COMPATIBLE WITH METAHUMAN FACIAL ANIMATIONS

Whether you choose to use MetaHuman Animator (MHA) to capture realistic facial performances for iClone editing, or animate CC characters directly in Unreal Engine, a comprehensive workflow is available. Seamlessly import MetaHuman animations created with iPhone depth video, recorded video and audio files, or live capture from a webcam or microphone. Tutorial

INTEROPERABLE WITH METAHUMAN

Animate CC and MH Characters Alike

The CC AutoSetup plugin for Unreal Engine transforms CC5 HD characters into UE5-ready avatars fully compatible with MetaHuman animations. By using the same body skeleton, facial controls, and naming conventions as MetaHumans, it enables seamless character swapping while maintaining a consistent, familiar animation workflow for Unreal Engine users.

Character Swapping in UE Sequencer

Directly swap a MetaHuman with a CC5 character in Sequencer while keeping the same animation and control rig, or seamlessly transfer animations between MetaHumans and CC characters. Tutorial | Manual

Universal Control Rig

Unreal developers can animate CC HD characters using the same MetaHuman facial and body control interface, allowing for easy refinement with no additional learning curve. Download CC Control Rig >

UE5 SKELETON COMPATIBLE

Bidirectional Animation Workflow

Character Creator and iClone support skeleton export optimized for both UE4 and UE5, with bind pose presets tailored for MetaHumans and UEFN. This upgrade ensures accurate motion retargeting and responsive real-time game control. Through AutoSetup and LiveLink integration, animations can stream directly from CC and iClone into Unreal Engine, while edits made in Unreal can be seamlessly sent back for a fully bidirectional workflow. Tutorial | Manual