A large community of Character Creator (CC) and iClone (iC) users relies on Unreal Engine for interactive design and animation rendering, while many MetaHuman users seek greater creative freedom and a more streamlined workflow. Reallusion bridges these needs by unifying the strengths of both systems into a single pipeline—delivering higher efficiency and maximum productivity.
CC/iClone FBX Export
With optimized export options, CC characters are automatically converted to UE5 MetaHuman or UEFN-compatible character structures. Tutorial
iClone Live Link Transfer
Send characters and animations directly to Unreal Engine—no manual export or import required. Watch your iClone animations update in real time inside Unreal. Learn More
Skeleton Mapping
CC and iClone support skeleton export optimized for both UE4 and UE5, with additional spine and hand bones ensuring one-to-one compatibility with UE5 MetaHumans, UEFN, and UE4 characters.
Auto-Retargeting with Corresponding Bind Poses
Due to bind pose differences across Unreal characters, CC and iClone FBX export now provides bind pose presets tailored for UE4, UE5 MetaHumans, and UEFN. This upgrade ensures accurate motion retargeting across all types of Unreal character animations.
UEFN Game Control (GASP) — Game Animation Sample Project
With the new CC-to-UE4/UE5 skeleton and UEFN bind pose options, you can quickly convert CC or ActorCore characters into playable game characters. They are fully compatible with UE5 GASP, the Motion Matching system, and even the Advanced Locomotion System (ALS) via UE4 mapping.
The CC Auto Setup plugin for Unreal Engine converts CC5 HD characters into UE5-ready avatars, fully compatible with MetaHuman animations. By matching body skeletons, facial controls, and naming conventions with MetaHumans, it enables seamless character swaps and ensures a consistent, familiar animation workflow for Unreal users.
Replace by Part
Once you’ve created a CC Control Rig, you can seamlessly swap a MetaHuman with a CC HD character in Sequencer by replacing individual body parts—while preserving the same animations and character controls.
Whether you use MetaHuman Animator (MHA) to capture realistic facial performances for iClone editing, or animate CC characters directly in Unreal Engine, Reallusion supports both workflows. You can seamlessly apply MetaHuman animations from iPhone depth video, recorded video/audio, or live capture via webcam or microphone to CC5 characters.
Custom Head Mesh & Dynamic Textures
With CC’s Head Export feature, you can seamlessly send CC head shapes through the Mesh-to-MetaHuman workflow, transferring 4K head and body textures along with dynamic wrinkles to achieve accurate character likeness.
CC Character Control Rig in UE
Unreal users can animate CC characters through the same MetaHuman facial and body control interface, enabling easy refinement with no additional learning curve.
CC UE Control Rig
HD Face Control in iClone
iClone users can download the free MetaHuman-compatible facial control for further refinement, and the animation can then be sent back to Unreal with full MetaHuman compatibility. Download HD Face Control: for CC | for iClone
With a unified character skeleton, automatic motion retargeting, and animation Live Link, CC/iClone and Unreal users can now easily share animations between both platforms—enabling seamless round-trip editing and motion asset exchange.
AccuRIG & Premium Motion Library
Access ActorCore’s high-quality animation library, and bring any character to life with AccuRIG.
Synchronous Mocap & Editing
iClone combines intuitive AI-powered animation editing with synchronized mocap via Motion LIVE with full timecode support.
UE Body Mocap to CC Characters
Apply live mocap to CC characters in Unreal Engine, and smoothly send body motion data back to CC/iClone.
Character Creator (CC) provides fully-rigged, animation-ready characters with realistic or stylized features, compatible with iClone and major 3D tools.
iClone (iC) streamlines 3D animation with a user-friendly platform integrating facial performance, character animation, mocap, scene design, and storytelling.
Unreal developers can now control CC characters with the familiar MetaHuman control rig, enabling precise customization of both body and facial animations.
Automate the assignment of Digital Human shaders and PBR materials to CC or ActorCore characters, and characterize them for use in Unreal Engine.