BODY ANIMATION CONTROL

iClone provides powerful animation capabilities while keeping the process simple and intuitive. Whether you are new to the 3D industry or a veteran of professional tools like Maya or MotionBuilder, you will find the professional tools needed in the intuitive design of iClone!

MOTION EDITING INNOVATIONS

Pose-to-Pose Rotoscoping

  • Easily make pose-to-pose animation with a reference MPEG4 video.
  • Flexible frame rate settings for frame accurate key frame animation.
  • Accurate IK and FK transition between pose keys.
  • Use transition curves for easy timing control.
  • Use Orthogonal View for the right 3D to image projection.

Motion Blending & Auto Motion Alignment

  • Auto Motion Alignment with the adjacent clips to keep continuous position and moving direction.
  • Auto Motion Alignment for Extended Looping Animations.
  • Bi-directional Transition Blending for smooth transition between motion clips.
  • Motion Direction Control with turn-angle gizmo.
  • Manually align poses between two motion clips with a selected body part - L/R foot, L/R hand, hip, head.

Multiple Animation Layer Editing

  • A non-destructive workflow to give all possible animation options.
  • Add as many layers as one desires for maximum flexibility.
  • Adjust blend weight for different performance mixing.
  • Freely inspect all aspects of the motions for simplified management.

Pose Mixer

  • A powerful mashup system for diversifying motion by mixing and matching different poses.
    • Replace pose at selected parts
    • Flip selected mixed parts
    • Mirror for symmetrical poses
  • A pose is an animation layer key that can be further re-edited.

Part Level (14 tracks)

  • Quick motion editing on main body parts.
  • Simplified track display with better timeline performance.

Bone Level (70 tracks)

  • Access to all FK bones.
  • Specify IK/FK blend without opening Curve Editor.
  • Advanced editing, such as offset time animation, foot sliding removal, detailed bone editing.

OPTIMAL HIK CONTROL

Advanced HumanIK Control

  • Viewport IK control rig with manifest look, with adjustable size and opacity.
  • Fast joints traversal with Up/Dn keys, press Home to center view on selected.
  • Advanced foot and hand pose controllers - every limb has its own set of controller points to delve deeply into detailed performances.
  • Precise and stable pin control for resistant to pulling from the body.

End Effector & Handkey Motion

  • Facilitate professional pose-to-pose animation or motion layer editing.
  • Stable Foot and Toe Constraints when landing and leaving ground.
  • Keep hands on the surface when moving, punching or pushing up.
  • Timeline edit IK/FK transition range for smooth look.
  • Precisely rotate around hand and foot End Effector Pivots.
  • Pin Hand or Feet Effectors for absolute pinning performance.

REACH TARGET INTERACTION

Prop Interaction

  • One step target reach - direct pick the target object.
  • Maintain target reach offset during object movement.
  • Constraint target reach transformation axis (XYZ).
  • Set the reach and release time range, and offset value in timeline for smooth animation.

Self Interaction (Bone)

  • Select the character’s target bone as the Reach Target, move hands to the appropriate position, and Maintain the Offset.
  • The hand will be locked on the target position, no matter what animation is being applied.

Mutual Interaction
(between characters)

  • Allow mutual interaction between character A and character B.
  • Select each other’s bone as the Reach Target, move hands to the appropriate position, and Maintain the Offset.
  • Both characters’ hands will be locked on the target position, no matter what animation is being applied to the counterpart.

Footstep & Handprint
(Auto Reach & Correction)

  • Remove foot sliding by selecting auto reach parts in Motion Correction.
  • Automatic footstep stabilization by calculating footsteps based on the feet to ground relation.
  • Adjust footprint position, elevation, and rotation to create new step movement.
  • Set the reach and release time range and offset value in timeline for smooth animation.

PRO-LEVEL CURVE EDITING

Create Cartoon Performances

  • Adapt all the skills of classic animation principles to iClone animations.
  • Select a section of motion keys from the timeline and start applying curves to level-up cartoon performance.
  • Exercise full control over time and space, create arc rotation, follow through, step motion, and exaggeration.

Mocap Correction

  • Fix issues such as foot sliding, or walking motions that float or stray off course.
  • Flatten vertical movement by stifling horizontal movement or flatten horizontal movement by stifling vertical movement.
  • Give a consistent pace to a walking motion.
  • Apply steady hand key motion.
  • Sample motion clips into fewer amount of keys for hand key adjustment.

Connects Industry-leading Mocap Devices

Mocap Animation Editing

Live Link 3D Motions