iClone outdoes the competition by providing cutting-edge solutions that surpass all expectations. You can achieve professional-grade mocap animation at a fraction of the cost, time, and effort spent on other 3D animation solutions. To see how it works, please check the free Mocap Animation Training.

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Why Animators are Increasingly Choosing iClone

Direct Import Industry-Leading Formats

Streamline motion data from top mocap devices, such as Xsens, Rokoko, Perception Neuron, and OptiTrack, and AI-to-motion solutions like DeepMotion, Pixcap, and RADiCAL. Bypass tedious characterization and hybridize your mocap resources to turbocharge your production. Explore Motion LIVE, the unified mocap platform for Face, Body and Hand.

MOCAP ANIMATION TRAINING

Mocap animation editing is an essential skill in digital entertainment, regardless of how the motion data is sourced. Although natural motion performance can be obtained via optical tracking, mocap suits, AI generation, or pre-made motion files, studios still struggle to refine mocap animation data for their precise requirements.

15 Lessons
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Mocap Correction

Motion capture relies on real-life actors, but the captured data are never perfect. iClone streamlines the process by efficiently transforming raw mocap data into animation that's ready for production, saving you time and effort.

9 Lessons
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Animation Editing

With iClone, you can accelerate, enhance, and customize your animation production with a range of features such as seamless motion blending, motion layer editing, and more, resulting in faster and superior outcomes.

12 Lessons
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Accurate Interaction

Achieving interactive movement can be a challenging but fulfilling task. iClone simplifies the process by enabling characters to realistically reach and grab objects and props, while the physics stays believable.

Connect to Your Existing Workflow

iClone has a robust round-trip FBX workflow that is compatible with existing 3D software. The edited animations stay exactly the same from poses to fingers for imports and exports, helping you easily collaborate with team members using different software solutions.

The Many Ways to Edit Mocap with iClone


REALTIME EDITING

MOTION RETARGETING

FOOT / HAND CONTACT

EDIT MOTION LAYER

ANIMATION LAYER

REACH TARGET

MOTION CORRECTION
(Footstep / Handprint)

HAND GESTURE PUPPET / KEY EDIT

CURVE EDITOR

MOTION DIRECTION CONTROL

BI-DIRECTION BLENDING

TIME WARP

ALIGN WHOLE CLIP

AUTO MOTION ALIGNMENT

DIRECT PUPPET

PROP PHYSICS

LINK/UNLINK

LOOK-AT CONSTRAINTS

DRAG & DROP MOTION LIBRARY

MIRROR MOTION

Mocap Animation Success Stories

Feature Comparison

Category Features iClone MotionBuilder Maya
LICENSE License $599 Perpetual $1,950 per Year $1,750 per Year
MOTION INPUT Motion Import - Motions in industry-standard formats can be quickly applied onto the characters via simple drag and drop.

- The same motion can be applied to different body types (auto-retargeting).
- Animation track must be created for the character in order to apply imported motion.

- Applying the same motion to similar body types is simple. Applying to different body types requires manual retargeting.
- Motions in industry-standard formats can be quickly applied onto the characters via simple drag and drop.

- Applying the same motion to similar body types is simple. Applying to different body types requires manual retargeting.
Motion Capture
(Live Performance)
- Mocap Devices*:
a) Body & Hands: Xsens, Rokoko, Perception Neuron, OptiTrack, Qualisys, Vicon, Rokoko Smartgloves, Leap Motion
b) Face: iPhone, Faceware

- AI-to-Motion:
DeepMotion, PixCap, Plask, RADiCAL, Rokoko Video, Move.ai

*Motion LIVE for iClone connects motion data streams to simultaneously animate 3D character faces, hands and bodies.
Xsens, Rokoko, Perception Neuron, OptiTrack, Qualisys Xsens, Rokoko, Perception Neuron, OptiTrack, Qualisys
MOTION OUTPUT Motion Export FBX, USD FBX, BVH
(FBX/ BVH/ HTR/ TRC/ ASF/ AMC/ C3D)
FBX
For Target Application - Round-trip Editing with MotionBuilder & Maya

- Optimized for Blender, Unreal, Unity
Not optimized.
(FBX/ BVH/ HTR/ TRC/ ASF/ AMC/ C3D)
-
Live Link Live Link to Unreal, Omniverse - Live Link to Unreal, Omniverse
MOTION ASSETS Motion Library Thousands of ready-to-use premium mocap motions available on Reallusion ActorCore & Content Store - -
CLIP EDITING Motion Auto Alignment
Position + Rotation

Position only.
-
Motion Clip Blending
Motion Clip Transition Curve
Default transition style only.
Motion Clip Time Warp
Visualized Presets & Custom Curve

Custom curves only.
Motion Direction Control
Requires many steps.
Mirror Clip
One-click

Requires many steps.
-
Hand Gesture Editing
Highly Manageable with
Puppet / Library / Layer Editing
Loop Auto Extend Animation
Clip Loop covers Position + Rotation
Reverse Animation
Complicated procedure.
Motion Layer Editing

Root Motion

POSE EDITING Rotoscoping Pose-to-Pose
Animation Layer Editor
Pose Mixer
Visualized UI
-
End Effector Editing
HIK

HIK

HIK / Custom rigs.
IK/FK Switch
HIK

HIK

HIK
IK/FK Switch with Seamless Transition
HIK

HIK

HIK
Stable Limbs Pin Control
HIK

HIK

HIK
Curve Editing
CONSTRAINT STABILIZATION Auto Feet / Hand Stabilization
One-click
- -
Footstep & Handprint System
One-click
- -
Reach Constraints (Object Interaction)
One-click

Using parent constraints on a custom rig.

Using parent constraints on a custom rig.
Reach Constraints (Self and Mutual Interaction)
One-click

Using parent constraints on a custom rig.

Using parent constraints on a custom rig.
Look-at Constraints (Eye / Head / Body)
One-click
-
Custom rig is required.
-
Custom rig is required.
Look-at Constraints with Brow Expression
One-click
-
Custom rig is required.
-
Custom rig is required.
Link / Unlink-Constraint
One-click

Transitions can be set with weight keys.

Transitions can be set with weight keys.
ACTOR CHARACTERIZATION Actor Characterize
iClone + Character Creator
OTHER FEATURES Motion Mixer -
Motion Trajectory -
Custom Control Rig - -
Scripting Python Python Python/ Mel
Bake Constraint
Facial Rig and Animation
Morph Animtion
Lipsync - -
Physics
Alembic -