Next-generation HD facial rig delivers unparalleled precision with 262 blendshapes and 128 corrective morphs, giving you complete control over every nuanced expression in stunning detail. Download HD Face Control | Tutorial | Manual
Compatible with iPhone, AccuFACE, and MetaHuman Animation, CC5 adds non-linear facial animation with curve-based controls, simulating realistic muscle behaviors such as sticky lips, elastic puckers, and natural brow movement.
Raw mocap data can trigger unwanted blends. The Corrective Morph System keeps expressions natural, preventing distortion and preserving structure, with options for custom fixes in extreme or unique cases. Manual
Whether you choose to use MetaHuman Animator (MHA) to capture realistic facial performances for iClone editing, or animate CC characters directly in Unreal Engine, a comprehensive workflow is available. Seamlessly import MetaHuman animations created with iPhone depth video, recorded video and audio files, or live capture from a webcam or microphone. Tutorial
Easily start with 11 functional puppet profiles each governing dedicated puppetting range. Users can selectively layer (create, blend or overwrite) puppet features to complete a full facial animation. Four dedicated character profiles showcase distinctive emotions and personalities, each for the CC4 avatars - Kevin, Camila, and for Humanoids - Coyote and T-REX.
Once you have created facial expressions through lipsyncing, facial mocap or puppeteering, then you can fine-tune feature details by using the Face Key Editor. These facial keys will be overlaid and blended with existing expressions and stored in the Timeline track for further editing.
Through Morph Sliders, directly access 60+ Standard or 140+ Extended blendshapes. There are several unique values of using morphs sliders giveing complete control over expression details; allowing input of extrapolated strength values (+/- 200 ); observe what blendshapes are being triggered through the Muscle Panel and Expression Presets. Furthermore, keyword search custom target morphs and actually see the blendshape names and values when exporting to external 3D tools.
Designers can easily upgrade or downgrade from 60 to 140 blendshapes in their actors’ expression details when a certain level of export is required with Character Creator’s scalable expression system.
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Designers can easily upgrade or downgrade from 60 to 140 blendshapes in their actors’ expression details when a certain level of export is required with Character Creator’s scalable expression system.
Basic Level (4)
Feature Level (16)
Morph Level (63+/150+)
The Wrinkle System is highly customizable and can simulate exceptional facial expression details in real-time. It can upgrade your CC characters and redefine the realism of their talking facial features by triggering dynamic wrinkles through any facial movement.
Upon activation, the expression wrinkles are synchronized with the facial movements that are triggered by a range of animation tools in iClone, including Face Key Editor, Face Puppet, Look-at Constraints, as well as features such as Lip-sync and Facial Mocap.