Character Creator topology can accommodate people of all ages and body shapes.
The versatile eye mesh is capable of accommodating various eye shapes.
CC3+ topology ensures snug closure of the eyelids, resulting in perfectly natural blinks.
Tear line and occlusion mesh bring extra depth and vitality to the eyes.
Select from two levels of expression profilesoffering a total of 200+ morphs, to suit your project requirements, and utilize the lip shape customizer for both CC avatars and humanoid characters.
Harness time-saving tools that bring out the best in facial performances.
Character Creator: Muscle Panel |
Expression Presets
iClone:
Facial Controls |
AccuLips |
Facial Mocap
Liven up dynamic expressions with CC's comprehensive wrinkle system, which grants access to a range of powerful parameters, including wrinkle strength, redness, and rate of appearance.
The Digital Human shader is designed not only to craft incredibly lifelike digital humans, but also to facilitate skin color adjustments in iClone. Experience rapid, high-quality, real-time rendering suitable for both static art and live animated performances. Know More
UDIM UV layout enables one-time multi-texture baking in ZBrush.
Streamlined cross-UV painting between Substance Painter and 3D Coat, with integrated UV baking using Daz Transformer.
Load professionally-rigged characters from Character Creator for use with Blender sculpting tools, letting auto setup handle all material settings and empower morph creation. Blender Pipeline >
With the one-click GoZ process, you can sculpt the character's body, hair, and clothing with ZBrush and send the results back to Character Creator.
ZBrush Pipeline >
Online-sourced 3D characters require substantial preparation before their integration with the animation pipeline. Reallusion's groundbreaking "scan-to-animation" pipeline enables 3D scan studios to effortlessly transform scanned models into fully-rigged characters. When imbued with AI-powered controls, these digital actors come alive with remarkable realism.
Reallusion Auto Setup tool can transfer characters, assign Digital Human shaders and deploy characterization for both Unreal Engine 4 and 5.
See more >
Reallusion provides Unity tools that ensure visual consistency between iClone and Character Creator, granting full control over character appearance through Unity's HDRP Digital Human shader. See more >
The CC Omniverse Connector combines a comprehensive character generation system with ready-made motions and limitless creative possibilities within NVIDIA Omniverse. See more >
CC1 | CC3 | CC3+ | Game Base | ||
---|---|---|---|---|---|
Character Base | Bone Count | 139 | 100 | 100 | 72 |
Polygon Count: All elements *Including Full Body, Eyeball, Teeth, Tongue, Tearline (CC3+ only), Eye Occlusion (CC3+ only) |
16,830 | 16,457 | 17,683 | 8,723 | |
Polygon Count: Full Body *Including Head and Body |
10,620 | 13,100 | 14,046 | 5610 | |
Polygon Count: Head *Including Eyelash, Tear Ducts |
3,120 | 3,734 | 4,758 | 1,466 | |
Polygon Count: Body | 7,500 | 9,366 | 9,288 | 3,944 | |
Mesh Count: Head to Body Ratio | 41% | 39% | 51% | 37% | |
Texture Count | 5 | 6 | 6 | 1 /2 /6 (Single / Eyelash / Multi) |
|
Enhance Eyes with Tear Line and Occlusion Mesh (added in v3.2) | ✔ | ||||
UDIM (added in v3.2) | ✔ | ||||
ExpressionPlus - Blendshapes & Expression Sets (added in v3.4) | ✔ | ||||
Supporting Facial Hair Content (added in v3.4) | ✔ | ✔ | |||
Shader | Digital Human Shader | ✔ | ✔ | ||
Morph & Skin Adjustment | Morph and Skin Templates | ✔ | ✔ | ||
Dynamic Texture Editing | ✔ (Appearance Editor) | ✔ (SkinGen) | |||
On-screen Sculpt Morph | ✔ | ✔ | ✔ | ||
Morph Slider Adjustments | ✔ | ✔ | ✔ | ||
Content Creation | Creating Morph Sliders | ✔ | ✔ | ✔ | |
Character Auto Rigging (Adjust Bones to Fit Morph) | ✔ | ✔ | |||
Bone Adjustment | ✔ | ✔ | ✔ | ||
Set T-Pose to Correct Initial Pose for Animation (added in v3.2) | ✔ | ✔ | |||
Clothes Auto Skinning | ✔ | ✔ | ✔ | ||
Cloth Skin Weight Editing | ✔ | ✔ | ✔ | ||
Facial Hair Editing | ✔ | ||||
Character Pipeline | Transformer | ✔ (Daz, Poser, iClone) | ✔ (Daz G3 & G8 only) | ||
Retopologize Base for High-Poly Normal Bake (added in v3.2) | ✔ (Daz, Poser) | ✔ (Daz G3 & G8 only) | |||
GoZ | ✔ | ✔ | |||
LOD Generation *Powered by InstaLOD |
Polygon Optimization | ✔ | ✔ | ✔ | |
Remeshing | ✔ | ✔ | ✔ | ||
Material Merging | ✔ | ✔ | ✔ | ||
Material Merging | Compatible with .rlHead | ✔ | |||
Saving iAvatar for iClone 6 | ✔ |