CC3+ BASE MODEL

Revolutionary Topology for Realistic & Stylized Humans

Delivering the finest digital characters is a core value of Character Creator, and the CC3+ topology is the fruition of this aspiration. Meticulous mesh enhancements, streamlined UVs, and robust skeletal rigs leave nothing to chance, ensuring that the exacting demands of digital sculptors and animators are not just met but surpassed.

Balanced Topology

High-res Textures in UDIM Layout

Seamless Pipeline

ELEVATE IN HD NEW IN CC5!

CC5 introduces pristine 3D human topology with flexible subdivision levels for just the right amount of detail. Its groundbreaking HD morph system revitalizes CC3+ characters, delivering high-resolution definition while effortlessly baking textures for lower subdivision levels.

  • 3 Level Mesh to Subdivide HD Model
  • New High Definition Assets
  • Enhanced Eyes & Lashes
  • HD & Extended Plus Profiles
  • Automatic expression correction
  • MetaHuman Animator compatibility

BALANCED TOPOLOGY

FULL BODY SOLUTION
  • One universal mesh can serve many purposes and conform into various physiques. 
  • 3D sculptors benefit from easy model subdivision and smoothing without mesh artifacts. 
  • Color-coded edge loops serve as a practical tool for highlighting anatomical landmarks, making them particularly useful when retopologizing characters based on scanned models.

Topology for Animation & Morphs

  • One mesh effectively adapted to all kinds of character shapes.
  • Joint Rings (blue) are designed for posing and animation.
  • Muscle Lines (magenta) are referenced for major joints, muscles, and feature alignments.
  • Color marks on CC3+ topology are designed as feature landmarks for character modelers, ZBrush artists (GoZ), or retopologized character from scan models.

Character Creator topology can accommodate people of all ages and body shapes.

DETAILED REGIONS
  • Hands and fingernails retain exceptional detail and fidelity even in close-up shots.
  • With more supporting geometry, the CC3+ base model is able to effectively emulate unique eye shapes, including fine wrinkles and other defining features.
  • The eyes are equipped with animation-friendly features, including dedicated meshes to simulate eye moisture and realistic cast shadows.
character creator 3 - quad mesh

Hands

character creator 3 - quad mesh

Eyes

The versatile eye mesh is capable of accommodating various eye shapes.

CC3+ topology ensures snug closure of the eyelids, resulting in perfectly natural blinks.

Tear line and occlusion mesh bring extra depth and vitality to the eyes.

SPECIALIZED FOR FACIAL PERFORMANCE

Expression Profiles

Select from two levels of expression profilesoffering a total of 200+ morphs, to suit your project requirements, and utilize the lip shape customizer for both CC avatars and humanoid characters.

Intuitive Controls

Harness time-saving tools that bring out the best in facial performances.
Character Creator: Muscle Panel | Expression Presets
iClone: Facial Controls | AccuLips | Facial Mocap

Dynamic Wrinkle

Liven up dynamic expressions with CC's comprehensive wrinkle system, which grants access to a range of powerful parameters, including wrinkle strength, redness, and rate of appearance.

DIGITAL HUMAN SHADER

The Digital Human shader is designed not only to craft incredibly lifelike digital humans, but also to facilitate skin color adjustments in iClone. Experience rapid, high-quality, real-time rendering suitable for both static art and live animated performances. Know More

digital human shader - skin sss & micro normal digital human shader - eyes & theet digital human shader - hair

OPTIMIZED UV MAPS

  • 4K texture maps for the head, torso, arms, and legs, ensuring the utmost level of character detail. 
  • UDIM UV layout for seamless texture painting and baking in ZBrush, Substance Painter, and 3D Coat. 
  • Head and neck UVs are merged into a single layout to enhance the quality of scanned heads and facilitate texture animation. 
  • Expanded UV spaces accommodate close-up details of the face and hands.

ZBrush Multi-Texture Baking

UDIM UV layout enables one-time multi-texture baking in ZBrush.

Cross-Texture Painting

Streamlined cross-UV painting between Substance Painter and 3D Coat, with integrated UV baking using Daz Transformer.

Tutorial   |   Preset File   |   Step-by-step Workflow

Enlarged UV Space for Enhanced Detailing

ADVANCED BODY RIGS & SKINNING

Improved Skinning for Natural Posing

  • Proper armpit positioning and supple shoulder volume. 
  • Improved skinning results in lifelike arm movements, including knee, ankle, and elbow flexions.

A-Pose for Clothing Design

  • A-Pose simplifies the process of skinning scanned clothing and seamlessly integrates with ZBrush.

CUSTOMIZABLE FROM MODULAR DESIGN

Modular Character Design

  • Effortlessly drag and drop assets to define diverse character styles. 
  • The content library provides an extensive array of character assets, encompassing morphs, makeups, hairstyles, clothing, accessories, as well as motions, gestures, expressions, and dynamic wrinkles.
  • A broader selection of assets awaits within Reallusion's Digital Character Ecosystem, Content Store, spanning the Marketplace.

Morphs + Skin Layers

  • Realistic CC3+ characters are built with high-res normals and their corresponding morphs. See Ultimate Morphs.
  • Exchangeable assets include Skin, Makeup, and Morphable Hair, Eyelash & Nail. 
  • Added morph entries for Eyelash and fingernail adjustments.  

CREATION PIPELINE

3D Scan

Online-sourced 3D characters require substantial preparation before their integration with the animation pipeline. Reallusion's groundbreaking "scan-to-animation" pipeline enables 3D scan studios to effortlessly transform scanned models into fully-rigged characters. When imbued with AI-powered controls, these digital actors come alive with remarkable realism.

SUPPORTING MAJOR 3D CHARACTER WORKFLOW

Character Creator offers free add-ons to accelerate your design workflow with leading industry tools. Enjoy seamless integration with GoZ for ZBrush, CC Tools for Blender on asset creation, and CC AutoSetup for shaders and skeleton mapping in Unreal Engine and Unity Mecanim. Create with UDIM support for Substance Painter, cloth design and alembic baking with Marvelous Designer, and the auto render setup for Marmoset Toolbag, Autodesk Maya, 3ds Max, and USD workflow for NVIDIA Omniverse. More >

Comparison of CC Base Generations

CC3+ CC5 HD Game Base
SubD 1 SubD 2
Character Base Bone Count 100 100 72
Total body polycount (all elements included) 17,683 70,732 282,928 8,723
Full body polycount 14,046 56,184 224,736 5,610
Head only polycount 4,758 38,324 76,128 1,466
Body only polycount 9,288 17,860 148,608 3,944
Head to body polycount ratio 51% 51% 37%
Texture count 6 6 1 /2 /6
(Single / Eyelash / Multi)
Tear Line and Occlusion Mesh (added in v3.2)
UDIM (added in v3.2)
Facial hair support (added in v3.4)
Expression Set
(Facial Profile)
Extended morphs
160 expressons
CC5 HD morphs
262 expressions

128 corrective expressions
Shader Digital Human Shader
Morph & Skin Adjustment Morph & skin templates
Dynamic texture editing
via SkinGen

via SkinGen
Interactive morphing
Adjustable morph sliders
Content Creation Morph slider creation
Character auto-rigging & skeleton auto-fitting
Adjustable skeleton
Pose initialization for animation (added in v3.2)
Cloth auto-skinning
Cloth skin weight editing
Facial hair editing
Character Pipeline Transformer support
Daz G3 & G8

Daz G3, G8, G8.1, G8
Base retopology for high-poly normal baking (added in v3.2)
Daz G3 & G8
Coming soon
GoZ
LOD Generation
*Powered by InstaLOD
Polygon optimization
Remesh
Material merge
ActorMIXER Compatible
(added in vCC5.0)
Customize Mixer Wheel layout
Character Blending
HD Eyelash System
(added in vCC5.0)
HD Eyelash sets, elements and materials support
Smart Hair Apply, save, conform, & create