AUTO SETUP FOR UNREAL ENGINE

Automatic Shader and Skeleton Assignment for Characters & Assets

Character Creator, iClone and ActorCore provide quality characters, animations, and assets to game developers. To save time in the complicated and repetitious import process, Reallusion offers tools to automate the task of Digital Human shader assignment and characterization for Unreal Engine 4 & 5.

New for CC5 / CC4.6 / iC8.6

SKELETON MAPPING

CC/iClone FBX Export

With optimized export options, CC characters are automatically converted to UE5 MetaHuman or UEFN-compatible character structures. Tutorial

iClone Live Link Transfer

Send characters and animations directly to Unreal Engine—no manual export or import required. Watch your iClone animations update in real time inside Unreal. Learn More

Skeleton Mapping

CC and iClone support skeleton export optimized for both UE4 and UE5, with additional spine and hand bones ensuring one-to-one compatibility with UE5 MetaHumans, UEFN, and UE4 characters.

Auto-Retargeting with Corresponding Bind Poses

Due to bind pose differences across Unreal characters, CC and iClone FBX export now provides bind pose presets tailored for UE4, UE5 MetaHumans, and UEFN. This upgrade ensures accurate motion retargeting across all types of Unreal character animations.

UEFN Game Control (GASP) Game Animation Sample Project

With the new CC-to-UE4/UE5 skeleton and UEFN bind pose options, you can quickly turn CC or ActorCore characters into playable game characters. They work with UE5 GASP, the Motion Matching system, and even the Advanced Locomotion System (ALS) using UE4 mapping.

Expression Wrinkles New v1.3

Upgrade to Auto Setup 1.3 and gain access to the Expression Wrinkle shader in Unreal Engine, now equipped with advanced features like Flow Map and Wrinkle Constraints. Connect to iClone via Unreal Live Link or export your actors in FBX format from Character Creator to take advantage of these exciting capabilities. With this latest update, you can easily bring your virtual characters to life with even greater realism and detail.

Physics

In the Auto Setup 1.24 update, prior physics issues were fixed. Few enhancements were made towards Chaos Physics configuration and vertex weight-mapping, which includes a more accurate conversion from CC/IC texture weight map to UE vertex weight map (max distance scale value is set to 15 instead of 100 so the physics calculation is more subdued). Chaos Physcis configuration is optimized with a set of default values to create best possible physics calculation. With these improvements, hair now moves more naturally without destroying its intended style. See Tutorial >

In the Auto Setup 1.24 update, prior physics issues were fixed. Few enhancements were made towards Chaos Physics configuration and vertex weight-mapping, which includes a more accurate conversion from CC/IC texture weight map to UE vertex weight map (Chaos Physics configuration is optimized with a set of default values to arrive at the best possible physics calculation). It is suggested to delete unused collision shapes and fine-tune collision size and position to fit mesh boundary. Enable "Delete hidden mesh" option while exporting to prevent mesh clipping between skin and clothes. See Tutorial >

PROP PBR MATERIAL & SSS SHADER TRANSFER