Votes
0
Product:
iClone 8
Version:
8.62
Status:
Active
Issue 12263
How to fix additive behavior with Blender?
I’m rendering an animation with Iclone/Blender pipeline for the first time.

Everything is taking place in the same scene, so I’m using a single Blend file.

The first motion I sent over went fine but when I sent a second I noticed the face was off and the arms were raised from the body. I then realized the face animation on the second motion was added from the first motion. So, I started poking around clicked on the “clear” button with the first animation selected in the animation tools drop down.

This had the effect of clearing the incorrect face animation. But I still have the issue of the arms raised from the body.

I thought maybe it was additive from the bind pose but hitting “clear” on the bind pose does not fix the issue.

Is there some procedure I'm not aware of when sending multiple motions to the same Blend file so that the motions appear correctly in Blender?
OS: Windows 11
Attachment:
  • Screenshot 2025-10-14 110717.png
  • Screenshot 2025-10-14 110903.png
  • Screenshot 2025-10-14 113426.png
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Submitted bystoriedknowledgechannel
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