The program cashes and disappears without a warning or dialogue pop-up. Just gone. My process: 1) Downloaded a tree from Evermotion (sample download)...More
I found a bug with 3dxchange, details in attached video https://www.dropbox.com/s/whd0gaupiou4778/GameRecorderProject3.mp4?dl=0 https://www.dropbox.com/s/bkhhpeubzvm5sjh/GameRecorderProject72.mp4?dl=0 https://www.dropbox.com/s/rxosj05zlco64q6/GameRecorderProject73.mp4?dl=0...More
I have imported Mixamo animation using 3DEchange Pipeline as instructed on the following Youtube tutorial: https://www.youtube.com/watch?v=plcJLIxmklg However, it fails to import into iClone 7....More
Import any OBJ with an item that can be made into a sub-prop. Make it into a sub-prop (note: do NOT make a sub prop out of a sub prop -- THAT *will* rotate correct). Either export as iProp or bring into iClone and try and rotate said sub-prop. It will fail. Note that the same procedure...More
Hello RL, I got an out-of-memory message plus 3DXchange stuck when I started a batch conversion of about 400 BVH files. The whole size of the BVH is 675MB, so far less than 1 Gb and 3DXchange runs to an out of memory....More
When you get genesis 8 in to 3dxchange 7,4 the feet poses wrong. when you imported this in to iclone the feet is still wrong. Ex in motion puppet the feet is still wrong....More
I would love to have the actual joint controlled morphs for the DAZ characters imported into iClone. The look of joints when bent are beautiful in DAZ, and odd to freaky in iClone. And I mean as an auto-set up and not some complex morph import and learn how to use scripts to fix it kind of...More
After 3 times loading in a fbx version 6 files 3dexchange pro 7.01 will stop working and windows will give the following errors. This is getting very frustrating as this has happend twice today alone....More