Having a large timeline with multiple keyframes and action poses, when adding Action presets from the save character menu, your unable to add keyframe to reset your default pose using Reset button from key Editor. Even copy/paste frame 1 will not work. The only way I found in my projet to reset...More
I was deleting .svg files in the Scene list. I accidentally deleted a "Locked" file, then tried to revive it by pressing Control + Z... (Undo). Then, the program crashed and shut down...More
Hi Team, For those of us who need to deal with square or custom sized video formats (for websites etc), can you please include gif-rendering from CA5 with the next update if possible? It's always been a bit of a pain having to load our CA5 renders into other 3rd party software when all we...More
To get amazing performances we really need a play next motion card. We don't always want every motion to return to default pin. Please add this to make puppet stage shine bright....More
Every professional and even amateur software I have every used allows for custom keyboard shortcuts. How on earth have you not implemented this with CTA5?? The app is promoted as a professional animation software, so this should be available as standard. Iclone has custom shortcuts, so why...More
Hello there, I was wondering why transition curves for Head Movements are not available. All my head movements look so static. ( create a head and let ist shake a few times like saying nono ). I imagine transition curves could help for such situations. So if nothing speaks against it, herewith...More
Second time of the day, I've realized the crashing problem I reported in this new issue page was only happening because of a specific character in (G 360 Human in miscellaneous category named - Sandy Girl) 1. When I open this character to edit and change her eyes, nose, and eyebrows. 2....More
Hello, it seems when importing sprites through the layer manager with "keep parent transform" enabled following the video tutorial "character Creation with G3 Template" ,the sprite looks like in the zip attached. Way too large. Importing sprites through the sprite editor seems to work fine...More