1077 issues found

2

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I severely messed up my tongue on a model months ago, and after contacting support there's absolutely no way to fix it without going in and messing with the mesh myself. I had been editing the facial vertexes and while selecting them to be moved, I didn't realize it was also selecting the tongue...More

2

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Hi everyone,
For those who might be having issues importing DAZ Genesis 8.1 into CC3, I compiled a fix to this issue attached in pdf and image file.
Best regards,...More
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Submitted by LFA

2

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Active
Please can the _SSSMaps be included in the textures folder when exporting a character that's been converted to GameBase?
so the equivalent of
Std_Skin_Head_Pbr_SSSMap.jpg...More
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  •  924
Submitted by jerome.dipietro

2

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So this is sort of an old bug refreshed.
You all know about the issue when importing some character (Daz in that case) that the Eyes are not closing completely.
Two known ways of fixing it:...More
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  •  793
Submitted by Necka

2

Votes
Not Reproducible
hi there when ever i try to export the character with (Marge beard and browns into one object) option. i face the issue program crash and close....More
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Submitted by skytemplegames

2

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After using the Headshot Plug-in, if I need to edit all 4 skins, currently I have to click:
Activate Editor:
Click Skin Base...More
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  •  883
Submitted by Data Juggler

2

Votes
Not Reproducible
Hello, I am working with Unity and I am using your HDRP conversion to upload characters from CC3 to Unity. However, when upload the characters into Unity, there is a vast difference between the poly's in CC3 and in Unity. I converted the character into GameBase and I used InstaLOD to reduce...More
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Submitted by abhayj

2

Votes
Active
Headshot poorly recognizes depth (profile) of face. It is inconvenient to work with the profile during correction. It would be nice if the Headshot had a front mode and a profile. And no texture projection mode.
And I must say that you are great....More
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Submitted by sub figura

2

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Active
Hello,
I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected.
some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
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  •  694
Submitted by objectnull

2

Votes
Active
Import a standard CC character into unity. Setup the character with humanoid type rig. Create avatar from this model. Import a CC+ character into unity. Setup the character with humanoid type rig. Use avatar previously generated with former CC character. CC+ Character will be distorted and...More
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  •  721
Submitted by mercadier
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