1077 issues found

2

Votes
Active
So sad the Auto Update is making so much TIME.
1. Almost 2 Months waiting for the Update of 4.26/124 MB ?
2.Is there a Solution to Skip this Issue of waiting every time with making a exe File who has an automaticly Update Funktion ?!...More
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Submitted by carlo1981

2

Votes
Assigned
Steps to reproduce:
Convert character to game base and export to Blender in FBX format, using "calibrate" option.
Expected result: Character's origin is at world origin (0,0,0). That is, character is centered and on the ground....More
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Submitted by NinjaMouse

2

Votes
Active
Characters must have voices.
Copy modulate or create something better:
https://www.modulate.ai...More
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Submitted by tim.bradbury

2

Votes
Active
Headshot must retire the outdated 1k (horrible results) and 4k textures and replace, or provide the user with the option to choose, 8k textures!
The purpose of software is to make life easy. Currently, headshot has too many options that must be tweaked to get the face looking similar to the...More
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Submitted by tim.bradbury

2

Votes
Active
Hello,
thanks for the great software. My request:
Please integrate presets for navigation in the viewport. I use Blender and usually change the navigation as it is in Blender....More
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  •  933
Submitted by cytoo

2

Votes
Active
When exporting a CC Character from Character Creator 3, there is an option in the InstaLOD Export settings to merge Materials. We noticed that no matter the option we chose the skin materials always get merged with the eyelash material and the eye material. We would like to merge all skin...More
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Submitted by janaz

2

Votes
Active
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
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Submitted by anders_187857

2

Votes
Active
In nearly all softwares you use ALT+ left mouse button to orbit and the right mouse button then either to zoom or pan.
In CC and iClone it is wrong.
When I came from other softwares it's always hard again to remember that and not comfortable....More
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  •  874
Submitted by cgi_468384

2

Votes
Active
Merging all of the components of the skin texture material is really counterproductive for game development. Why on earth would we want this? make the material slightly more complicated and leave the individual layers intact so that we can make changes in the engine. for example if I want facepaint...More
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Submitted by SeanPollman

2

Votes
Assigned
Bottom line is, that Shoes (specially High Heels), which were created before the latest release do not fit/conform well and despite strong effort to fit them in CC, they require fitting, rigging and weighting all over again in an external app on a new CC3+ Base.
Trying to convert CC1/CC3 Base...More
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  •  1266
Submitted by 4u2ges
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