952 issues found

1

Votes
Active
Purchased "Digital Soul 100+" order ID#10929222 but have no way to access it in either CC4 or iClone 8. Followed all FAQ / online including this:
https://manual.reallusion.com/content-manager/2.0/04-downloading-contents/downloading-purchased-contents.htm?_gl=1*jtmkfr*_ga*MzQzMjc5MTc4LjE2MzMyMTc5NDQ...More
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Submitted by vtoddw

0

Votes
Active
I am not sure about the reason behind Tear-Line exclusion from Iray.
It is simply becomes invisible while rendering with Iray.
Not only that. I believe you guys should work out a better Iray shader for eyes, which is quite underdeveloped compare to real-time DHS....More
  •  2
  •  678
Submitted by 4u2ges

2

Votes
Active
I have no reason to have or use Realusion software - I literally have no use for it - and I own it all pretty much. So don’t take this as negative, but the custom character situation kind of sucks. I find myself fighting the software constantly to get and keep a correct model.
Here are some...More
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  •  665
Submitted by bad_character

1

Votes
Active
It was assumed by just about everyone in the forum that one of the major benefits of bringing in characters would be the ability to edit these characters in SkinGen
It was very disappointing to learn this wasn't the case
I think adding this feature would greatly benefit the reallusion community...More
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  •  664
Submitted by ender570

3

Votes
Active
Hi,
I upgraded from Character Creator 3 to 4 and noticed the blend shape channels were renamed in CC4, which can really screw up a pipeline. Please, please, please don't change the names of your blend shape channels.
I now have to spend hours trying to find the channels that once were...More
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  •  662
Submitted by deleon8t4

1

Votes
Active
It will be great if Character Creator enable users to convert CC Characters into MetaHuman-compatible topology for seamless conformation and animation in Unreal Engine 5.5+, especially when using MetaHuman Animator or Control Rig workflows?
With Unreal Engine 5.5's growing ecosystem around...More
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  •  661
Submitted by damiakinbode

0

Votes
Not Reproducible
Steps to reproduce the problem:
1. Import a non-standard FBX character as a Prop (Drag and drop into CC4 Viewer)
2. Select File/Export/FBX/All (Character/Prop/Camera)...More
  •  2
  •  660
Submitted by Politech67

0

Votes
Active
Though trial and error, for a few days solid in a row, I've found a solution that will allow characters with displacement a way to have 0 cracks.
The issue is caused by the bleed texture border/margin. I found that if you apply a glow effect using black for the edges with precision on each...More

0

Votes
Released
Hi, now that Genesis 9 is out, I would love to see support to import Genesis 9 characters using the Transformer Function.
Thanks :)...More
  •  0
  •  658
Submitted by wintoons

0

Votes
Not Reproducible
I am totally new to CC4 and was looking forward to the product, but the morph sliders just sit there like a heavy ass brick. I have to type in the values and then wait about 10 to 15 seconds for any result. It is totally a work flow killer since I am not bothering to tweak other sliders since...More
  •  2
  •  657
Submitted by raitan2008
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