992 issues found

0

Votes
Fix In Review
Everytime i import a non standard character from blender , if its quads and non tris, i have shading issues
Do i always have to convert them in tris? or is there any other solution?
Thank you...More
  •  1
  •  1264
Submitted by ahingel

0

Votes
Active
I attached an video displaying that the spring effects are functional in the suction cups on the first arm set in front but not elsewhere because *by default* I don't have the option, why? All suction cups contain the same duplicated hand joints..
In the bone menu, when I click on "unused...More
  •  7
  •  1254
Submitted by Ascensi

0

Votes
Not a Bug
When I used the PN3 mocap data I tried utilizing the auto import motion option in the CC4 program. The issue when importing the data is the shoulders are very squared. I used the PN3 profile. When I import my mocap from PN3s Axis studio to unreal engine however, the shoulders are perfect, which...More
  •  6
  •  1251
Submitted by websites_899962

0

Votes
Active
The first: Failed to calibrate the camera. For proper calibration, please adjust the viewport to encapsulate the entire face of the source model.
The second:Failed to parse the model. Please adjust the positions or quantity of the alignment points and try again.
I tried many models and read...More
  •  1
  •  1240
Submitted by 41864400

0

Votes
Not a Bug
In addition to the problems described in issue 8604, I am seeing this issue when trying to import Genesis 3 Male figure and clothing.
Clothes are fitted correctly to the body as long as they are parented to the figure in DAZ and exported with "Merge Clothing into Figure Skeleton" set, but...More
  •  1
  •  1228
Submitted by wayne_106495

1

Votes
Assigned
Hi there, has there been a solution for merge material crash yet?
Every time I export rather complex character (eg. char with full cloth) using merge material option the export progress always stops at around 75%, while simple characters can be exported using this option without any issue....More
  •  4
  •  1219
Submitted by surachit.songcharoen

0

Votes
Assigned
First Issue: Motion Changes After Bake with Unreal Engine Control Rig Plugin
When baking motions with the Unreal Engine Control Rig Plugin, the motion changes from the original. I noticed the same issue in Reallusion's YouTube videos. Using the CC Control Rig Sample Unreal Engine Project provided...More
  •  0
  •  1210
Bug
Submitted by edu.vrlab

0

Votes
Released
I've been seeing this issues alot on different channel until I test it out by myself and also see the bugs.
Once the character imported into cc4 from Daz studio:
1. The eyelashes and character palm (or the whole hand) become white...More
  •  0
  •  1196
Submitted by yayettah

1

Votes
Not Reproducible
When I install CC_Auto_Setup_for_3dsMax_2025 using the install bat file, all goes well, but I get an error when opening. I'm on Windows 11.. I do have Max installed here: D:\Program Files\Autodesk\3ds Max 2025, so it's not defaulted to C if that is a problem. I did confirm that everything...More
  •  3
  •  1190
Submitted by digitalhyper

0

Votes
Not Reproducible
CC4 Crashing when using the Blender Pipeline Import Character Plugin
Steps to reproduce:
1. Created character in CC4...More
  •  4
  •  1187
Submitted by r.palermo101