It would be fantastic if Character Creator 5 allowed us to add bones directly to the rig for hair and clothing. This would enable more realistic secondary animations—like swaying hair or flowing garments—without needing to export to other programs. Keeping everything within CC5 would streamline...More
Ich habe Koko-Hair gekauft. In CC4 erscheint jedoch bei der Anwendung das Wasserzeichen. Brauche ich, um Koko-Hair anzuwenden noch einen Basisinhalt? Ist etwa Hair Builder dafür erforderlich?...More
HI there, This is the third time this has happened, all with different versions of this one character I'm creating. I've been going back and from Blender via the plugin, and it will be fine for let's say 6 times each way. Then, I'll open the CC4 project file and boom! watermark. Once it's...More
I've recently noticed that in areas with strong deformations maps are being baked with nasty sharp edges when using GoZPlus to bake normals. Which is fixable by using the SNormals modifier when baking by hand. Tried experimenting with the settings, but it looks like GoZPlus has its own set...More
I'm loving the ability to add "Age/dirtiness" to clothing. It exports GREAT into Unity. WSYWIG. However, it appears that when you "Choose the Substance for Selected Item", and I try to change it from "MaterialModifier.ccTexture" to "G6_cloth" it lets me select the new Substance, but when...More
The issue described in Issue 11965 has not yet been resolved with the provided solution. To clarify the problem, I have now recorded a video showing the playback steps, captured images that illustrate the impact, and included a few of the FBX files used in the test. These are attached for your...More
When running the Auto Setup for 3DSMax on our exported characters, and then loading our well tested mocap data onto them - we get some bones that are oriented badly and cause these distortions. Image provided....More
I'm running the Character Creator Auto Setup for 3DSMax 2025, under the tab of Body Rig, with the Biped rig option checked, and every time it gets stuck with this error I can't get passed. This is from the listener: ---------------- Traceback (most recent call last):...More
Very old issue, which I never had a chance to report. This relates to both iClone and CC Lets say you have baked morphs for multiple cloth items/character body/accessory in Morphs Creator to a single slider and then saved individual item which is part of the baked morph. Next time you try...More