952 issues found

0

Votes
Active
If I export a character from Character Creator, import it into Max with the CC Auto Setup, and apply an ActorCore animation to it (via FBX import), everything works fine.
If I export a character from Character Creator, import it into Max, and rig it with a CAT rig using the CC Auto Setup,...More
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Submitted by geoffkornfeld3d

0

Votes
Closed
- Create a headshot char
- Add Skin gen Presets like seen below
- Adjust Skin Color...More
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  •  164
Submitted by K_Digital

0

Votes
Closed
I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed...More
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Submitted by damonleroy

0

Votes
Assigned
Spend days overdoing the same project over and over again and CC keeps loosing things on save (or load).
See images below.
Image 1 before saving ccProject...More
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Submitted by K_Digital

0

Votes
Not Reproducible
- Load neutral base
- add "female c3+" face and body 100
- add "muscle a" 100...More
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Submitted by info_81_74

0

Votes
Assigned
- Select Char or prop in this case humaniod char
- make Smooth Mesh section visible
- click edit mesh...More
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  •  117
Bug
Submitted by K_Digital

0

Votes
Not Reproducible
Good day,
Certain textures are missing from the SkinGen premium pack. This is a frequent occurence, and I do not know how to fix it. Most of the time I open up an asset and I will be faced with a missing texture message box.
How may I fix this problem?...More
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  •  144
Submitted by vdani2004

0

Votes
Assigned
Please do the following:
- Load attached file
- Select Char...More
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Submitted by K_Digital

0

Votes
Assigned
The FBX export, doesn't export the pose, but it has the option " Current pose " .
The FBX is always exported in A or in T-pose
Time to fix this....More
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  •  236
Bug
Submitted by erich mestriner

0

Votes
Active
When applying UE facial animation on a CC Character the nose wrinkle is set to max so that the nose is always wrinkled no matter what the facial animation is used.
1. Import CC Character
2. Rig and apply metahuman facial animation to CC Character...More
  •  0
  •  146
Submitted by johnsongaric1
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