Greetings, We're trying to optimize our characters for UE5 as much as possible, but we've run into issues with how materials are handled, there are simply too many. The main problem is with the material merging system. We’d like to merge the textures of the ''CC_Base_Body'' while keeping...More
I purchased the SkinGen Premium Plug-in for Character Creator 4 and paid over €1,200 in total for the full package (CC4, iClone 8, Headshot 2, SkinGen Premium, etc.). The plug-in shows as "Installed" in Reallusion Hub, and the program confirms "Activate Purchased Items Finished." However...More
it would be great if deploy an Exporter python script to load in CC4 to send character to rumba or export as ".rumbanode" https://rumba-animation.com/ https://rumba-animation.com/doc/2.0/python/index.html...More
The jaw morph target is working fine in character creator 4, but all of the jaw morphs in unreal 5.5 are not working correctly. I have followed the plug install guide for unreal 5 and every export tip I can find but nothing is working....More
Control Rig for UE 5.6 doesn't work properly and has apparently been broken for over a month based on some other posts I've seen. The right hand is broken as well as I think possibly some other aspects of the rig. Here is my post:...More
I just tried the new ability to trial content within CC4. I love it. But with a caveat. Maybe there are reasons for the limitation of trial items per day? But since you can't render or export or really use trialed content in any meaningful way, I'd suggest allowing an unlimited number of trialed...More
when I try to export my character with the blendshapes I made, the blendshapes don't open their mouths, I have some opening their mouths, smiling, saying vowels, and they don't come out as they should, everything is exported to unity...More