952 issues found

0

Votes
Not Reproducible
When sending character to Zbrush..the character opens in Zbrush but when sending it back to CC4 it opens in CC3 and is deformed.
I then tried this approach at the suggestion of Reallusion support team
i copied all files from this directory:...More
  •  1
  •  1344
Submitted by nchanter25

0

Votes
Not Reproducible
Hi,
I followed your offical guide on Character Creator 3.4 Tutorial - Animate Characters with Unreal Live Link Face. (https://www.youtube.com/watch?v=ZkO3hoQegH4).
After importing every single variation of avatar (CC3, CC3+ extended, CC4), I couldn't animate the face, just the head rotation...More
  •  1
  •  1209
Submitted by sergei_577548

5

Votes
Active
Please add a list of undo and re-do actions to CC4 so I can see where I went wrong when I re-trace my steps when I click the undo button. Excel provide this list of actions in their undo & re-do tab, why can't you?...More
  •  1
  •  513
Submitted by heidi.adendorff.personal

1

Votes
Assigned
Opening the Appearance Editor for a character activates the Sculpt Morph overlay (see attached image), which makes it impossible to see any changes that are being made. This happens regardless of whether Sculpt Morph overlay is on or off before the Appearance Editor is launched.
How much of...More
  •  1
  •  499
Submitted by animagic

0

Votes
Released
https://www.youtube.com/watch?v=2JCAtjJtWwM
The video above showcases the bug. The character will not animate when a new animation is applied, includes the eyeballs too, and this happens with iClone 8 as well....More
  •  1
  •  736
Submitted by 4413Media

0

Votes
Not a Bug
Hi,
The FBX export Character Clothed main UI button calls the export function From CC3 and Create .fbxkey files. The FBX export functionality works properly when using the File->Export-FBX Menu. Also, the CC4 documentation page show show the export options of CC3 and not CC4, there are missing...More
  •  1
  •  703
Submitted by User1278365123

0

Votes
Released
Steps to reproduce:
1. Select Content > Template > Actor > Character > Clothed (Any clothed character)
2. Select all visible clothing and hair and toggle eye icon on "Scene" tab to hide clothing and hair...More
  •  1
  •  2714
Submitted by powerfulZ

0

Votes
Active
An Auto Setup pipeline plugin for Houdini a-la Epic Games' Metahuman plugin for Houdini would be highly appreciated by many CC users especially yours truly.
Although I don't have high hopes that this would even be considered, but having seen CC support for many of the major DCC applications...More
  •  0
  •  13
Submitted by ajlanaltug

0

Votes
Active
GOZ - > Zbrush
Making sculpts to high poly and then exporting high poly from zbrush
Exporting from CC4 to substance using the substance painter pipeline....More
  •  0
  •  22
Submitted by darkoliberati

1

Votes
Assigned
Importing any DAZ Gen9 character via transformer produce an error depicted on attached screenshot and does not import original texture....More
  •  0
  •  47
Bug
Submitted by 4u2ges
1 ... 54555657 58 59606162 ... 96