952 issues found

2

Votes
Active
This was a "show stopper" for so many years already. I am not sure why you guys limit DHS to Standard Bases only!
Standard bases are way too limited when it comes to character customization.
No matter how well you design topology and allow to customize it CC, a strict polygon limit and armature...More
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Submitted by 4u2ges

0

Votes
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avatar. character. for face make up all product ıt was deleted...More
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Bug
Submitted by nidalharnuboglu659

0

Votes
Assigned
Step to reproduce issue:
1.Assemble a character
2.Click export...More
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Bug
Submitted by michael.aigner82

0

Votes
Active
1.The FBX import in 3ds Max can be very slow due to the large number of materials. For projects that do not require high precision, this step might be overly cumbersome. It is suggested to add an option for "import without materials."
2.If I modify the material ball of a character, it...More
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Submitted by MHjee

2

Votes
Active
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
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Submitted by RiZRoC

0

Votes
Active
I reported the Content manager Search not working already here
https://www.reallusion.com/FeedBackTracker/Issue/Search-not-working-properly
it appears it doesnt work in CC452 (and probably iclone )either....More
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Submitted by K_Digital

0

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I find it unfair that morph data within the Facial Profile Editor can only be edited inside CC4.
Many Cinema 4D users also work with CC4,
and it would be much more convenient if facial morph data could be modified in C4D and then applied back to CC4....More
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Submitted by ckseka61

0

Votes
Active
In order to save an outfit for a character, I have to save the character itself along with the selected shoes, socks, pants/skirt, shirt/blouse, coat/sweater, etc. It would be much more efficient (not to mention convenient) to save all the items in a group without the character mesh. That...More
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Submitted by gordryd

0

Votes
Active
Because of the huge amount of data files in the custom folder sometimes by mistakely copying folders into wrong places, DOUBLES can occur and unnessecary use up disk space. In addition to the advanced content manager search i would like to suggest a search for DOUBLES. This could be easily...More
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Submitted by K_Digital

0

Votes
Released
please use project from text file
-enter edit skin weights on armor
-close edior (CC crashing)...More
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  •  143
Bug
Submitted by K_Digital
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