I notice I can make 3d from a frontal picture. This is super. However, how about those of us who wants to be accurate. Can Headshot allow for more accuracy by aligning front picture with left/right picture and 45 degree picture? This feature would allow for less adjustment and manual fixing...More
Just want to give some positive feedback. Purchased a 32Inch 4K monitor today and WOW. I got got sooo much working space now and details way beyond any imagination on large textures. Awesome !!!...More
I was trying the trial version of Cyberpunk Anna 2. I could not get the content manager to load it correctly so, I manually downloaded it and opened it in CC4. When testing the facial rig - full face motions, the eyes sometimes pop out of the head. The attached image is from frame 131....More
I am using the CC Auto Setup in 3ds max and selecting VRay GPU_7_update 1 when importing the .FBX export from CC 4. VRayOSLMtl is NOT supported for VRay GPU Rendering. VRayOSLMtl is being used in in the Normal Map slot....More
My apologies, because I am indeed biased, but in my most honest and sincere opinion I believe 3D Coat is a Hidden BEAST of a 3d program that is comparable to both ZBrush and Substance Painter that I think many would find extremely useful in the 3D customization process when combined with Character...More
Click goz to successfully enter zbrush, then edit normally, and then click goz back to cc to update. There is no error, but the model has not changed. The model before modification is not the model modified in zbrush....More
In order to save an outfit for a character, I have to save the character itself along with the selected shoes, socks, pants/skirt, shirt/blouse, coat/sweater, etc. It would be much more efficient (not to mention convenient) to save all the items in a group without the character mesh. That...More
If I export a character from Character Creator, import it into Max with the CC Auto Setup, and apply an ActorCore animation to it (via FBX import), everything works fine. If I export a character from Character Creator, import it into Max, and rig it with a CAT rig using the CC Auto Setup,...More
Please provide the option to make Character parts that are weight painted, "Sub-items" on Humanoid/Non Native Characters or allow us to separate merged items keeping it's weight painting and quad structure in tact. In my previous post we (Myself and Rampa) discovered a problem with character...More
a cloth simulation system, which will dynamically add cloth wrinkles, related to a characters pose (physics driven, rather than based on morphs or pre-baking). - I realise this is not a simple ask - but I've seen some impressive work being done on this area recently......More