992 issues found

0

Votes
Assigned
The problem I am currently having using Character Creator4, is that I started this character in CC3 using Zbrush pose link, I updated to CC4 on a different computer with out Zbrush on it, and now I am trying to realign my mesh after broken parity, I have done my best to realign the fbx assets...More
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Submitted by jadedyolk

0

Votes
Assigned
CC4.31, Headshot 2.01.
A similar issue has been reported earlier IIRC.
When editing the headshot photo diffuse map a few times, reprojecting the photo, readjusting skin color etc and editing the diffuse map again a few times the base color map (see screenshots) seems to become currupted. I...More
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Submitted by K_Digital

0

Votes
Released
It's happening 80% of the time, if not for the first character you load, then the second most defiantly will crash CC and iClone...
Started happening after the latest update.
https://discussions.reallusion.com/t/character-creator-4-52-official-issues-thread/12824/24...More
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Submitted by 4u2ges

0

Votes
Active
Hello, i saw this on twitter
https://x.com/reallusion/status/1717711073414115712?s=20
Please pay attention only to the first minutes where the guy is using blender....More
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Submitted by K_Digital

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Votes
Active
Hello, i would like to bring this issue back up because its not been answered properly. As far i understand , the user asked why his char does not appear
in the pose that he had previously stored into his library/iavatar (not the project file !)
https://www.reallusion.com/FeedBackTracker/Issue...More
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Submitted by K_Digital

2

Votes
Not Reproducible
I started a brand new project to test this and it still doesnt work. You bring in the Metahuman head file with the textures exported from CC4 like normal, no problem there.
You migrate the Metahuman from Quixel and then Assemble it. Then you hit "Apple Textures" like always, and it does absolutely...More
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Submitted by AlexusesUnreal

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Votes
Active
1.The FBX import in 3ds Max can be very slow due to the large number of materials. For projects that do not require high precision, this step might be overly cumbersome. It is suggested to add an option for "import without materials."
2.If I modify the material ball of a character, it...More
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Submitted by MHjee

8

Votes
Active
I would deeply appreciate being able to store my own custom export presets when exporting to FBX. Currently there are a few presets built in to CC4. This is helpful, but literally 100% of the time when I export a character to FBX, I have to make various other changes that are not stored in...More
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Submitted by dan.goyette

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Votes
Active
The tutorial doesn't match what came up after I installed.
There's no woman there to practice zoom on, it's just blank.
Which means, can't use the first tutorial. Unless I want to assume it's going to be fine without seeing what you are talking about....More
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Submitted by dan_190125

3

Votes
Active
My experience is perfectly fine without this forced "help". I have to flip it back to 4096 immediately every darn time. My system doesn't even begin to break a sweat at these levels, which is why things like this are not a bad idea, optionally. At worst, I should be able to say no thank you...More
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Submitted by bad_character