Hi, As of right now, we have a keep "borders" feature but it would be great to have a "keep facial guide". If I line up the guides to the nose, brows, or cheek and Try to smooth the area around it moves. It would be great if that stayed where I placed it when smoothing for more accurate projections...More
I attempted to attach an image plane to a character to give the character more collision resolution using self mesh but wanted to adjust the shape better to fit the character but CC wont let me....More
I am unable to export a character that I have converted to an ActorBUILD. I have logged a similar issue that is about motion data not being able to export. This is the same character, and I was able to export that to FBX with mesh only. However, I am now unable to export the character on its...More
If I update cc 4.33 or Ic 8.33, it is impossible to open the two software ON CC4 and Ic8.4. As I didnt cleanned the installers, I could reinstall them. Reallusion needs to dedicate more time to its members' complaints and never respond in a laconic way. Since mid-December 2023 I've been trying...More
Hi - A a simple/'one button' direct export option for Character Creator (or iClone) to Wonder Studio. That would be cool (and something both companies would benefit from imo) (Maybe for CC5..? :-) )...More
Reallusion may ask for the Ornatrix Hair *render engine* to work for all users as a low cost plugin in iC8 but for creators as a full functional tool it's typically an expensive but can bring a lot of realism to the characters! Personally I'm using it to create Fur for my Characters and aim...More
We need the Ape Index info! When creating a character, it's crucial to grab a feeling of how well this person can fit into a certain sports type. For example, you would expect a person to be a good fighter or rock climber with his/her ape index > 1, the larger the better. Currently you can...More
I start the program up. I tried to work now for 5 days. Every time i want to start, a project will be load. 1. Loading the program OK. 2. Downloading NEW materials or Clothing: THERE IS NOT ENOUGH MEMORY (see picture)...More
*Various automatic toon joint profiles to apply to CC3+ characters *Universally apply toon joint to any kind of character defined in the Characterization process. *Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More
i have this character with multiple facial hair components. as been seen in the screenshot. i export it as a unity template, and enabled "merge brows and beard into one object." when i open the fbx in 3d software ( in my case cinema 4d) i see that there alot of blendshapes in the facial hair...More