Am I missing something? I find it too easy to create a duplicate Keyframe when working/editing in the timeline. I am reasonably careful to select the Keyframe Tab when I alter a keyframe but invariably I create a duplicate keyframe that has to then be deleted after I figure out which one,...More
Problem: Sometimes with large object or objects off screen, when they are selected the gizmo can be located far away off screen and needs to be hunted down to be found with a different camera than the project. Solution: With a shortcut key the gizmo can be temporarily placed in the center...More
I'm hoping in iClone7 to see more collision detection. To be able to detect bone to bone driven shapes collision. eg: Keep a tail from going through a leg....More
Hey RL... What do you think about an exporter for WebGL / HTML5 ? This would be a Powerfeature that only Iclone has and would boost the possibilities extremly. AND...... what about INTERACTIVITY perhaps for Gameshows /TV-Shows and Presentations?...More
I'm still hoping to see root rotation alignment enabled for all motions added from the Content Manager. Currently it can only be enabled through AML/LUA scripting in Persona files....More
I am testing the "Viewport Resolution" export for DOF. When I just export the preview, I get what is on my screen (same as second attached image). So, I expected that. When I select "final" output, and enable super sampling and high quality shadows, I get much stronger DOF showing in the scene...More
iClone's lack of Maya navigation in the viewport is painful when you work with other packages as well. Most other 3D programs and game engines have implemented a "Maya mode", where Alt+Left Mouse = Orbit, Alt+Middle Mouse = Pan, Alt+ Right Mouse = Zoom. iClone has copied most of the Maya navigation...More
I'm pretty new to iClone and created a simple CC character walking along a path w/MixedMoves. Works good...but, as I want to modify the movements at the end, there is no Motion track in the timeline. Unfortunately, this worked before....More
This has been BEGGED FOR in the user forums for years. It is extremely difficult - nigh impossible - to produce nice smooth, quality animations using the current puppet and keyframe tools. This is a must-have addition to keep Reallusion competitive. I'm sure others will add more detailed...More