507 issues found

0

Votes
Closed
I was trying to complete a simple effect. This is just using the "SKY" not the "Sky Tool" it might be a step or something I'm doing wrong or maybe it cant be done... Yet?
All I was trying to do is have the sky rotate slowly to make it look like the clouds are moving in the background. I found...More
  •  1
  •  2887
Submitted by Jay3dfxs

17

Votes
Active
Frequently, after the tedium of character rigging, export/ import/ retarget in "pipeline pro" 3DXchange, new users are shocked to find out most character's bones are inaccessible within iClone for animation or fine-tuning.
A simple, continuous, relatively easy to implement solution for a fundamental...More
  •  2
  •  2882
Submitted by Bellatrix

2

Votes
Active
Hi guys, I'm in great need of an expanded monster workshop kit, which might appeal to others too. e.g:
* A blank quadruped avatar that's also G5 so it can perform all G5 motions as well, but with a neck and body that can be shortened/lengthened for anything from a horse/cow shape to spider...More
  •  0
  •  2878
Submitted by Tarampa Studios

5

Votes
Active
Hello RL,
height-map terrains are cool but they have a big limitation vs. standard terrains: they cannot be converted into a prop.
This limits the capability to use them to compositing a scene and also limits the number of height-map terrains that cna be used at a time (just one!)....More
  •  1
  •  2873
Submitted by RobertoColombo

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply embed project Default...More
  •  3
  •  2869
Bug
Submitted by Feedback Tracker Admin

2

Votes
Active
Good DoF use could add extra depth and dramatic movement to the most mundane story world.
1. Dynamic key-able Auto-focus crosshair
- with falloff control for "Sharp Area"...More
  •  1
  •  2862
Submitted by Bellatrix

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a random project...More
  •  0
  •  2861
Bug
Submitted by Feedback Tracker Admin

0

Votes
Not Reproducible
hello , i am a 3d max user, the Alembic export works great but loose all uv map information, i import the fbx file with the character and uv maps inside max, and import the alembic file , when i get the material shader from fbx and assign to the same in alembic the material go but the uv map...More
  •  1
  •  2857
Bug
Submitted by wildstar

0

Votes
Released
When uploading contents to Marketplace using the Content Uploader, I found that CC Accessory files seem to get rejected. I am able to upload CCCloth items and when I turned the CC Accessories into iProps, I was able to upload them but I could not upload the CC Accessories directly.
The error...More
  •  0
  •  2853
Submitted by Lord Ashes

4

Votes
Active
In working with the Face Puppet, I'd like to suggest a re-vamp of the controls to add more capability. Moving my mouse around for big movements like turning the head or looking up and down is fine, but for finer, more subtle movements --it seems unnecessarily difficult. What occurred to me...More
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  •  2850
Submitted by will2power71
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