1663 issues found

0

Votes
Assigned
Start a new default project in iClone (single box will show)
Rename the Box_001 to Box (Dont press enter or anything)
Create a new camera and notice the camera get the name "Box"...More
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Bug
Submitted by The-any-Key

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Votes
Released
Attempted to render a composition featuring a video backdrop, a converted daz g8 character and some particle and lighting effects . Playback through iclone was fine, but when attempting to render the scene (tried mp4, avi and wmv) only the original frame of the video backdrop rendered. In short...More
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Bug
Submitted by Bezzer

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Votes
Active
1) I load a project (nothing fancy: 70k triangles, 1.6GB textures);
2) I work on it a bit, do some mocap, previewing things, no big deal;
3) I save the project and open a new one with "open project" command;...More
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Bug
Submitted by charles329

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Votes
Active
Hello,
I followed the advice given by Joanne regarding the fact that when I want to render scene using my Nvidia 3090 it is not used at all, and only possible by CPU.
I did everything as written, but when replace the plugin with downloaded beta the Iray option simply disapear from iClone. I...More
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Submitted by _RESERVED_2_456103

1

Votes
Active
similar to characterCreator:
- vehicle creator (cars, boats, planes)
- animal creator...More
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Submitted by tim.bradbury

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Votes
Active
Typing out loud. These are just a few thoughts for enhancements to iClone.
It would be nice if iClone had a VR viewport option. I see the viewport as having a dedicated camera starting were the preview camera starts. This way the user could move around the set and rearrange the props as required...More
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Submitted by digitaldiety_20090922171914476

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Votes
Closed
After the opening screen (small) it disappeared, (same with Character creator)....More
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Bug
Submitted by p.ernst

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Votes
Active
Face animation profiles all have the same first face part variation selected.
And when saving custom solo feature selection, the face variation is not saved or loaded.
Eye1.ini:...More
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Bug
Submitted by tuska

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Votes
Active
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More

0

Votes
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Maybe this option can be piped through the Reallusion hub since it has in place to check programs to see if they are installed and updated or not.
This would be ideal because it opens up remote access if people need to work on or demonstrate projects remotely. As long as the main computer stays...More
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Submitted by Ascensi