1663 issues found

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I would like to be able to do in 1 button of saving all materials for 1 character when saving all textures.
That would be extremely handy and a good time saver....More
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Submitted by Dragonskunk

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I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
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Submitted by dh93

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Hi I was wondering if you can add an option for a collection of props added to use their own default icon for uploading. I'd rather not waste time on creating a recapture for each when I am trying to upload 72 props that need their own thumbnail icon. The only option available is to upload...More
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Submitted by Ascensi

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SUGGESTION:
To make iClone launch faster, and possibly use less memory, make a new PREFERENCE that lists all your plug-ins and allows you to decide which ones to automatically load when you launch iClone.
When you use one that was not autoloaded, display a "Loading..." window message so the...More

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When exporting a CC3 character to iClone, then export the iClone character to Unity, the names I assigned to the clothes will be reverted to the original name they had when imported to CC3. This does not happen when exporting .FBX from CC3, or when exporting from CC3 to iClone.
This is a...More
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Submitted by Attensi AS

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I'd like it if mov files could have greater size or even lossless quality, similar to lossless AVI.
This will give more options to send the .mov video to 3rd party apps.
Currently, it has too many artifacts even with the best render quality....More
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Submitted by Dragonskunk

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When I exported from Iclone an FBX and loading it into Marmoset toolbag I have the bug you see in the image , in Iclone with the Delete hidden faces options active cause that issue when it is turned off everything is fine , I also noticed that when delete hidden faces is ticked on , the...More
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Submitted by giancarlo.sevilla2805

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I feel like the current paradigm of having to go to the top menu Animation>Apply Gesture options, and then pick out the left/right/both every time you want to use a specific hand pose is a clunky way of doing it.
Here are a couple of proposals that are less clunky to me:
1. I think it would...More
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Submitted by davidmaximo

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Assigned
PART 1: BAD SENTENCE in Iray "Material" panel
a) Suggestion: "If deactivated, Reflectivity will also be deactivated"
b) There is a little "box" in front of the sentence. I think it's a stray non-alpha character. Remove it....More
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Submitted by justaviking

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Character transferred with LiveLink plugins for UE4_25 has no associated material. After shading, the character is black. See attachments....More
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Submitted by psnehota