Hi for a future update id love to see more done with Pop Video which I've found has been a massive help with my work in video compositing. I don't think any other package out there does this as easy and as streamlined as Iclone with the ability to move them round as billboards and have it match...More
Please add a color wheel for picking colors, would be great. Like its on photoshop. Also the hsl system is different from photoshop that stops at 360 not at 255. And its confusing I know what im asking its a detail and not necessary but would be great and more helpful....More
TRY TRY to make a pluggin so we can live stream from the iphone or a 4k camera live videos into iclone...that would make it even better that Unreal Engine. DO it!!!!! Do it!!!!!!!! LOL Then we can make live movies like the Hobbit without green screen and we can do it live from the phone to...More
Wishing that light sources can trigger automatic gentle squint morph/eye strain and pupil dilation. I think that might be the last issue to get realism for eyes. I hope either Reallusion makes this or someone else that can make a plugin. There should likely be a bit of a delay of the trigger...More
I can't export usable png sequense with transparency when i have glow enabled. It creates artifacts. You can see them when you play the sequence. They look like big squares semi transparent....More
Would it be possible to add a simple GRID overlay that you can toggle ON/OFF. For iClone it will help a lot with accurate composition and camera positions and framing sequences. For example: Rule of Thirds...More
I have problems importing some popVideos and also to use the packages purchased as Super VFX 200. When I try to use them I receive an error message and it does not show the file....More
I have closed the eyes of the avatars and props itens in the Scene menu and renderized the plants. Then I have closed the plants itens in the Scene menu and renderized the props and the avatars. When I finished, the avatars appeared without right textures collors in the skin and eyes and hair...More
Took standard CC3+ character from iclone to unreal engine with Live Link transfer. Tried packaging Unreal for IOS. When building the shaders it failed to compile the STD_SKIN_HEAD_PBR_HQ_INST material for SF_METAL. Now all characters just have grey faces....More