Brows movements are probably the most important element to represent characters mood/expression. But Iphone Live Face is not properly capturing brows movements. I am attaching 3 pictures of Live Face screen to show that:...More
Some small tools for working with "loopable" animations for games etc... 1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc. 2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More
Idem as issue 7087. Displacement channel is only taken into account for Power 200 Substances. Not for PBR 200 nor Internet loaded substances. In addition it's impossible to bake this channel....More
In iclone foot/hand contact works great. Great tools are also available in Unreal but you have to add to the blueprint. It would be SUPER helpful is as part of the iclone export, you could choose whether or not to include foot and hand contact on the avatar. If you choose "yes" then the imported...More
I think it would be great to be able to use .ccSlider files (for example, from this pack - https://forum.reallusion.com/Topic386118.aspx or ones that created manually by the user) in the Morph Creator. Right now it is accepting only obj or iAvatar files. The current workaround for me is to...More
Step to reproduce issus 1.open any project with cc3 base and send the file via unreal live link 1.2. 2. play xsens mocap data and send to iclone 7....More
When a few new models are added to the iclone scene, my system's 6GB 1660ti graphics get involved For example, in the photo below Total system resources are consumed, and it very hot...More
Hi, I was asked to report this here: For one project I am still using UE 4.24 as opposed to 4.25 and every time I tried to send content through Live Link to UE 4.24 UE crashed during the transfer. This was with the latest Auto Setup 1.1 plug in installed....More
I purchased Nature builder. I doubt if I can really get the most (or much at all) out of it without a tutorial. Will there be a tutorial for 'Nature Builder'....More