This seems like an easy fix, but one thing that bugs the hell out of me with the pose manager plugin is that it sets a keyframe on the second frame of the clip. It's so annoying because it seems unneccessary. A pose should just be one keyframe on a one keyframe clip. Every time you edit a pose...More
I don't get why the miniview port has to be so limited in size. If anything you should just allow a second viewport that can be any size so you can manipulate objects, while seeing whats going on in the camera view clearly, and also allow the switch camera to be shown on this viewport. Or...More
I have used recently released IClone 7.9, that's really nice, but needs improvements in rendering. Currently the only drawback being faced of using IClone is of its low quality rendering, for which we have to use Unreal Engine which has countless problems. I have a request that if you don't...More
What about: 1) Insert a Colunm before the beginning of the track, after each title, informming the priority of track animation. 2)There is a site called UDEMY, form where Ihave bought more than 200 Tutorials and sometimes I receive offers and when I open it informs me that I have already acquired...More
Sometimes animation clips need to corrections to resume a posture from the legs, arms, torso etc specifically - like taking a specific snap shot of a body part or parts in one clip and pasting it to another. Currently "Set as Default" only takes a snapshot of the entire pose. In the future...More
--I can't install my softwares anymore.-- I tried to update my softwares (didn't do it for months so i can't tell you what version it was) because of a problem with AutoSetup for Unity. Results : SmartGallery for iClone (and for CC) couldn't be updated....More
In a new iClone project: 1. load Room_02.iprop from the iRay/Light Studio props. 2. render with iray "Render Scene", option "iClone Render", looks good, just like "Iray preview render"...More