When using AO the effect causes jaggy artifacts around the edges of objects in the scene, I've attached an image, it's just a simple arc shape lit with directional lights, I've maxed out all AO settings to make the issue as visible as possible. The image was rendered at 1080x1920, using 3x3...More
It seems Daz Characters are not rendered correctly with some of the particle effects in IClone. Both Dust storms and fog make the character's hair transparent. I don't have this issue with CC characters, but basically just Daz characters who have been imported through 3dXChange and into IClone...More
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved. I often wait and wait for months not being able to upload new products or create videos/scenes...More
Hey RL-Team A real missing feature from the beginning of Iclone is the real world measurement. Scale 100 says nothing about the imported props and the size of it. The real units taken from the imported (3d exchamge converted) objects would be VERY VERY useful. For example i create a cube...More
After updating Iclone to V7.21.1609.2 and PocornFX to V1.01.1519.1 it was found that the (PopcornFX Library40 - 1_Magic/Power Dragon) has a problem. PROBLEM : The Dragon's Head is not displayed. I have tried re-installing POPCORN FX and also LIBRARY40, but the problem still exists....More
PROBLEM: Many people have observed that the RENDER SPEED is affected by the SIZE of the iClone PREVIEW WINDOW. That seems inherently wrong. I am not talking about preview speed. PRIMARY SUGGESTION:...More
One of my biggest sellers on the Marketplace was my AgeGen substance for CC3 avatars within Iclone 7. After the recent update I have discovered that my substances, when applied to CC3 avatars (am in the process of updating the substance to CC3+), blur the base texture obliterating the detail...More
Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application... Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More