I would like to see the ability to import the Morphs from characters brought in through 3DExchange. I have tried to do this using the Obj export of a single morph but the position matching position between Exchange and Iclone. It causes the whole object to move instead of just the part needed...More
Morph Creator/Animator is a great tool, which can be used not only to deform the mesh but simply move and/or rotate props. With morphs you would have more control over props as oppose to baked perform actions or key-frame animation simply because 3-rd party apps (where morph are created)...More
STEPS TO REPRODUCE: - Follow the "Workflow from iClone to Unreal Engine" Unreal Live Link tutorials (https://www.reallusion.com/iclone/live-link/unreal-engine/tutorial.html) to load a non-standard character into iClone and transfer the files to Unreal. - Test 1: From iClone, pilot the camera...More
hello, i saved my project without bugs/errors. next day when i open in 70% loading stream iclone give me messege "Failed to lad the file". could you help me?...More
I find it really time consuming to look through tons of motion content, and having to apply each motion to my characters (and then undo) if it's not going to work. I have hundreds of different types of animations for sword fighting combat alone, and even though those animations are labeled...More
I have an occasional issue where I add a new camera switch point on the Switcher track. The switch is made, but initially no key frame is inserted (see camera_switcher.png). There is no systematic way in which this occurs.The key frame usually appears when one of the other key frames if moved...More
Hello! I use iClone in a "Live" environment. It will be great to have a separate "Fullscreen" viewport output trought NDI (https://www.newtek.com/ndi) A lot of great software support it and I think it can opens for new possibilities....More
Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application... Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More
Problem: When Auto Setup for Unity is loaded in a Unity project, it replaces all existing scripting defines with a single 'AutoSetupForUnity' define, breaking any parts of the project depending on those defines. Expected behaviour:...More