I am Making music videos with real people green screened in to CG sets. some shots have multiple people but each one is a separate video file. I have a clap (sync point) recorded at the beginning of each video and right now I have to line up each clap by listening and moving each new vid back...More
There are times when I am animating something (particularly if it is of a "cartoony" nature) when I need to squish or stretch a body part. For example, if I drop a brick on someone's head, I want the head to compress (or squish). Or, if someone slaps their hand on the table, I want the hand...More
Using an RTX 2080 Ti with an i7, 32 GB host ram and 32 GB of virtual ram I'm not using Smooth mesh by subdivision -you had discovered that as incompatible with Iray. I am using cloth physics, is this causing the same incompatibility under the hood as if I wear using smooth mesh by subdivision...More
first i bought CC3, after this i bought iClone, between both installation there was 1 month. I first installed CC3 after this iClone. So after iClone installation i became sevreral Errors with the "TEMP " Folder. CC3 was unabale to load the Eye Texture, or in some cases the Skin Texture. One...More
Currently if you try use a RLPy.RIObject saved in a variable and the object was deleted iClone crash. It would be good to be able to check if the object is still valid....More
This suggestion is being made in anticipation of more Iray parameters being supported. There are numerous Iray parameters not yet supported via the plug-in. Admittedly several of them are less likely to be modified by average users, or they might only be needed in rare situations, but they...More
Here's the thing that keeps me from adopting iClone as my go-to application for animation. You can't RIG. You can do some minor rigging tasks if you use the physics toolbox and you can rig clothing in CC3, but if you're wanting to rig for animation, you're out of luck. You basically have this...More
We have all had to abandon a character because the collision shapes are unreliable. Sometimes they work and sometimes not, leading to a lot of hard work wasted. Maybe a better solution can be found by the team which would also be attractive to animators of other softwares who spend hours trying...More