1662 issues found

0

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I bought the iClone 7 and some Export content for "Fire Fighters" character from marketplace just yesterday, I bought all these to make my life easy, but seems like I ended up in similar problems by spending rather more
The bones are completely different in this content I bought there are...More
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Submitted by utiba.ajeet

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Iclone currently uses the Nvidia cloth system but the features are barely implemented. I have seen full, totally interactive implementations of Nvidia cloth where the user can actually real time interact with cloth simulations (and this works for hair also,) grabing cloth or hair with a mouse...More
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Submitted by primeuser

0

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Position an avatar in x=151.892
object.GetControl("Transform").GetDataBlock().SetData("Position/PositionX", RLPy.RTime(200), RLPy.RVariant(151.892))
It will travel to x=65,783...More
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Submitted by The-any-Key

0

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Closed
Good morning (from the Midwest Region :)),
Wasn't sure where to post CONTENT issues, so I just came here instead. I hope this is okay.
So, I purchased this pack around when it first came out, but I am just now getting to see what this pack has to offer, and I noticed that the WALK_END motion...More
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Submitted by LogicalWarrior

0

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When using RIDockWidget the close button dont close the window.
If you double click the "x" the window will however move to the last area it was docked....More
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Submitted by The-any-Key

1

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Since there are functions to Add keys to a material component we also need functions to Remove keys.
Example:
Have: def RLPy.RIMaterialComponent.AddDiffuseKey(self, kTime, strMeshName, strMaterialName, kColor)...More
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Submitted by jlittle

2

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Lip-syncing of separate characters is easiest when each character has their own separate audio track with their own dialog isolated. This is easily done in any free audio software, and the tracks are easily loaded into Iclone. However, once the audio is applied refining lip-sync can be hampered...More
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Submitted by bexley

0

Votes
Closed
Hi,
I have several BSOD a day while using iclon7 or 3Dexchange. All of them crash with "Bindflt.sys". Most of the crashes happen when I enter a dialog box for a texture like "Saving a material" or clicking on the image to exchange the base color texture. It works okay for 10-20 times or 1...More
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Bug
Submitted by tkaefer

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When animating CC3 characters, it seems like the clavicle bone is a little short. When the arms are hanging down by the body, it clips within the chest. If I move the arms a bit out, up and back, it makes the chest looks very prominant and massive (_03, _04). This is happening with both mocap...More
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Submitted by Attensi AS

1

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Active
Dear Development Team,
Could you please implement a 2D editable tracker manual and automatic for iphone to improve the quality of the facial mocap and other animations. To be able to edit it after the recording and resolve the tracked points and be able to refine it with curves also a viewport...More
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Submitted by akos.szeki