This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files". I get...More
Try to open iClone 8, and it crashes at splash screen, after a pop up saying: "unsaved project data found. would you like to update" we have tried to uninstall and reinstall it....More
Hello, I'm trying to transfer unreal landscape to iclone 8 through unreal live link and I cannot find the section of 'Transfer to iclone' in my unreal project....More
This is the third project im seeing this issue in. Could it be i pressed something wrong or does motion direction control have a bug? Heres how it goes: I create a scene with well over a 1mil triangles and a few characters. At least one of the characters should have a large number of various...More
I'd love to have the ability for Black Magic Fusion/Studio to Live-Link animated characters, lights, cameras, IBL, elements(any images in an iClone scene) and Vise versa. Maybe real-time animation could also be possible. *The Live Link could have preset option to load a template for Match...More
All effects/visual settings should be excludable from the image/video 2D layer so we can match our scene color and lighting to any image or video loaded within it. This would also help for rotoscoping...More