It would be great if with Motion Director you had the ability to walk on meshes. Movement just like you have in a game engine, walk up and down stairs and ramps. Run over uneven terrain etc....More
When importing FBX meshes with multiple objects, if I use the "Paint Material" paint-bucket, it removes that Mesh from the Material list. And I cannot select that mesh again using the Pick Material tool. 1. Import FBX mesh with multiple objects. 2. Use the Pick Material tool (B) to select...More
UE5.2 (and 5.1) does not always match the position of iClone 8.1 or 8.2. There's some sort of bug here and it seems to be to do with rotation changes on the BASE layer of the animation clip. Additionally (at this may be related), since iClone 8.1 (I believe), LiveLink no longer offsets the...More
I see iClone being being close to replace my Autodesk suite of software, but I currently don't see a way to take the tracking data from something like Hitfilm Pro into iClone so I can animated a character and render it to match the camera move. THIS WOULD BE A GAME CHANGER. Is there a way...More
In response to ticket # 265284 in quotes, I have attached the file you instructed me to send to you : "Since we are not able to repeat your issue on our end, help is needed to record a video clip about how you operated until encountered the problem & send it to us. Kindly send these files to...More
When i use a VFX plugin in my project i can't turn off effect on timeline. It is works only inside modify panel window with on/off buttons. This slows down the workflow if I want to do mass on and off on the timeline. Copy paste does not works in timeline when i need more on/off automation...More
It is a bit annoying that the name of the imported animations has the format "CharacterName_2023_05_28_13_22_52" because if you pass several animations you have to rename them all and remember which one is which. It would also be ideal if it were possible to substitute the animations just...More